The Elder Scrolls IV: Oblivion 300 Classes v1.2 Mod

File uploaded by VGPRObot on March 28, 2006 at 10:42 PM

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File Name: 300ClassesUVW.zip

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File Description

This is the initial release of a mod that hopes to compile 300 different and unique classes for use within the game.

File Instructions

300 Classes Plugin *updated*

This plugin is an addition to the '300 Classes' Plugin for TES4: Oblivion by
ByblosHex
Version 1.2 of the plugin was used and no original data was modified. All I
have done is added some skills for 4 more classes: The Agent, Archer, Assassin
and Shadow Ranger (Custom Class)
These skills are yet to be play-balanced but on paper they're fairly well
balanced. Any Balance Suggestions are welcome and can be sent to
endothermachina AT gmail.com (only for the 3 classes I've added. Please see the
attached original readme for contact re: the original plugin)

Changelog:

1.2b Current - most bugs dealt with...hopefully...balance issues still need
tweaking but most of it seems ok
- added shadow ranger class/skills
- removed the 'by stats' section: too much effort to update to
reflect rebalances.

1.2a Initial Release - horribly buggy, Agent/Assassin/Archer present, but
almost unusable.

This is the original readme for the plugin:


****************************************************************

The Elder Scrolls IV
Oblivion
300_Classes 1.2

****************************************************************
1. INSTALLING THE PLUGIN
****************************************************************

1- Place the *.esp file into your "Oblivion/Data" folder.
If asks to overwrite, choose "Yes".

2- When launching the game, select data files and double click
this mod.


***************************************************************
2. Mod Description
****************************************************************

To make each class more desireble, I have decided to give them each
a unique ability/power. I feel that choosing a class should award
the player with something unique to that class instead of the generic
master of all trades, chars we have.

The mod is activated by a one time script that detects your class
and gives you the powers/abilities for that class, the script only
runs once.

To run the script choose the desires class at the class menu, then activate the
sigil stone right outside of the sewer exit.

New Class powers!!!

======Paladin======
Lesser Power: Nimbus of Light - A toggle spell that when active causes
the Paladin to glow with a holy light, allowing him to see in the
darkest places, it also increases their personality score but makes
stealth impossible.

Power: Lay on hands - The Paladin may heal the greatest of wounds instantly, at
the cost of his entire magicka reserve.

Power: Divine Shield - The Paladin is immune to all damage for 10 seconds,
however he is also unable to damage others or cast spells for the duration.

======Myrmidon======
Ability: Myrmidon's Might - A Myrmidon is a hardy warrior who has 10%
resistance to all elements, but is unable to cast any non-myrmidon spells.

Power: Myrmidon's rage - the Myrmidon goes into a ferocious rage and is all but
invincible for 10 seconds, after the duration the Myrimdon passes out.

======Acrobat======
Lesser Power: Long Jump - The Acrobat performs a superhuman jump, gaining + 50
Acrobatics and +50 speed for 3 seconds, at the cost of 100 Fatigue.

Ability - Acrobat's Luck - Acrobats are extarordinarily lucky and gain +20 luck
permenantly.

****************************************************************
3. Version History
****************************************************************

1.2: Myrmidon and Acrobat implemented.

1.0: Paladin complete

0.0: No Release yet, main script made and Paladin class.


****************************************************************
4. Contact Info
****************************************************************

Questions/Comments and fellow modders welcome to contact me at
ByblosHex at gmail.com

Here follows skills done by Windy:

===============================
New Skills By Description:
===============================


==========AGENT:==========

Ability: Smooth Talker - The agent is a suave charmer, but sadly they aren't
particularly hardy.

Power: Distraction - When things go wrong, the agent must rely on the ability
to escape. A distraction is one of many ways to accomplish this.

Lesser Power: Avoid - While not as skilled in stealth as a rogue, the agent can
still avoid being seen.

==========ARCHER:==========

Ability: Bow Focus Training - The archer favoured training in bows, to the
detriment of other skills.

Power: Read the Wind - Knowing which way and where the wind blows is the key to
an archers ability to put arrows where they are supposed to be. Unfortunately,
this takes valuable time to do and since wind conditions differ, the archer
must avoid movement.

Power: Sniper's Mind - The archer brings an incredible amount of focus to the
fight, allowing them to channel almost all their energy into their attack.
Unfortunately, this degree of concentration leaves them vulnerable while they
are focussed.

Lesser Power: Sharpshoot (toggle) - It would be unfair to call this a weaker
version of 'Sniper's Mind'. The archer sacrifices less focus and gains two
major advantages: lessened vulnerability and the ability to break focus at
will.

==========ASSASSIN:==========

Power: The Approach (toggle) - Getting to the target is half the art of
assassination. But an assassin is not a warrior and such a trick means
sacrificing the ability to fight

Power: Killing Shot - When all is set, a single shot from a skilled assassin is
all that is needed to finish the job. Just beware that pouring so much energy
into that one shot leaves the assassin tired and vulnerable.

Power: Servant of the Night (toggle) - The assassin is bound to the darkness.
His trade is a pact made with the devil and this ability is the reward he is
given for his soul. A true servant of the night is fearsome to behold, but the
darkness rarely cares for its servant's lives.

Power: Chains of Fate - A last desperate move, often employed by assassins on
suicide missions. Tugging the Chains of Fate requires insane amounts of focus -
so much so that an assassin is left unconscious by it. But at least the mission
is accomplished.

==========SHADOW RANGER:==========

Power: Reaper of the Night (toggle) - Much like the assassin's 'Servant of the
Night' ability albeit more potent...and more costly.

Ability: Body of Forsaken - Being taken over by the darkness grants your body
amazing resistance to almost everything except damage. It also gives you
superhuman strength.

Power: Touch of Darkness - Simply focusing your energy is enough to literally
disintegrate nearby enemies with a single touch.

Ability: Unholy Regeneration - Something about the way you are grants you the
ability to recover unusually fast.

Ability: Former Life - You've lived longer than you look and you've learnt more
than you show. Somehow you have the innate abilities. But the burden of life
weighs on you and it doesn't make you a very nice person to be around.

Power: Shadow Form - That attachment with the dark planes grants you the
ability to occupy the space in between, making you all but invisible but
tearing precious life force from your body. Of course you might regenerate
faster than it, but what happens when someone decides to...'help you along'?

Power: Sprint - As a ranger you were always built for speed. You can move
blindingly fast, but then, you sacrifice your defence.

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