The Battle for Middle-Earth II English v1.03 Patch

File uploaded by VGPRObot on April 25, 2006 at 10:13 PM

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File Size: 24.30 MB (25480397 bytes)

File Type: Patches  (browse all)

File Name: lotrbfme2-65539-english.exe

Downloads: 1,242 total

File Description

This is a new retail patch for The Lord of the Rings: the Battle for Middle-Earth II, bringing the English edition to version 1.03. This patch adds five new skirmish maps (Evendim, Fords of Isen II, Tournament Hills, Weather Hills & Udun), crash fixes, Create A Hero enhancements, gameplay and AI improvements, balance tweaks, and other bug fixes.

File Instructions

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The Lord of the Rings(tm), The Battle for Middle-earth(tm) II
Readme File
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Version 1.03 - April, 2006

Important Note
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Certain firewall and antivirus applications will block the following IRC ports: 6667-6669. These are required for successful connectivity with the Gamespy Online service. Please ensure that these ports are not being blocked by these applications to ensure successful online connectivity.

Crashes and Desyncs
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- Fixed Crash when hosting an 8 player MP game with a min spec RAM machine
- Fixed Crash associated with Gloin's Slam ability
- Fixed Crash associated with waiting in the online lobby
- Fixed Crash when using team chat
- Fixed Desync with AI casting Dwarven Riches
- Fixed Desync that occurs in War of the Ring when a human player is defeated in his home territory on the same turn as an ally defeats an AI player in their home territory
- Fixed potential Desync with users being able to edit CAH .inis

Maps
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The following new maps have been added to MP / Skirmish:
- Evendim
- Fords of Isen II
- Tournament Hills
- Weather Hills
- Udun

- Grey Havens - Garrison-able tower now appears for all players
- Mirkwood - Top center starting position has had mountains removed to make it more balanced
- Minas Morgul - Fixed bug where Drogoth could not use his incinerate ability in pathable areas

Skirmish
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- Elven AI will now cast Enshrouding Mist and Farsight
- AI controlled Dwarven heroes now use all of their special abilities
- AI controlled Dwarves will now use the Citadel spell
- AI controlled Eowyn will now use her special abilities

Create A Hero
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- Other CAHs will no longer taunt stealthed Archer CAHs
- Fell Beasts will no longer attacked disguised CAHs
- Dwarf CAH Sapper ability range increased
- Mousing over a disguised CAH no longer reveals the player's name
- Recommended Attributes will now reset correctly
- Elendil ability no longer works on Mumakil
- Fixed exploit where units summoned using Call Reinforcements would not disappear if they were healed
- Fixed bug with Elven Archer CAH not attacking certain targets

War of the Ring
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- Games can now be sorted using the different column headers
- Settings for custom rules are now remembered when creating a new game
- You can now kick an AI opponent out of a game in the lobby
- Experience gained for armies under the effect of a Leadership bonus is now factored correctly
- During the tactical phase, you can no longer mouse over enemy scaffolding to see what they are building
- Fixed enemy start position when enemy is attacking from Rohan to Dead Marshes
- While one player is waiting for another player to accept a save, all timers will stop
- Client can now see a list of Save Games that have been saved by the host
- AI will no longer build a fortress on phase 1 of the skirmish. This will make them more effective against the player

Multiplayer
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- Ladder bug fix: If players begin a Quick Match game and one of the players happens to disconnect during loading, the match will be counted as null and neither player's record will be impacted. However, the player that does not disconnect will still see the "Victorious" splash screen after the disconnect window. Please be aware this is a UI inconsistency, and that player will not actually receive a Win on their record for this match.

- Fixed a bug where players were able to place a building and have it instantly appear as fully built, at no cost. All buildings should now build normally, with appropriate costs.

General
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- Shadow maps have been improved on Ultra-High setting
- The WItchking is now counted as part of the Hero Lost stat
- Drogoth is now counted as part of the Heroes Defeated stat
- Fixed progression blocker in Advanced Tutorial where player could become stuck if Earthquake was not cast in the correct spot
- In the MP lobby, typing a message in the "Ever

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