The Elder Scrolls IV: Oblivion Crowded Roads v1.0 Mod

File uploaded by VGPRObot on June 6, 2006 at 11:23 AM

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File Size: 56.00 KB (57344 bytes)

File Type: Mods  (browse all)

File Name: crowded_roads.zip

Downloads: 494 total

File Description

This mod adds random travelers to the roads between cities in Cyrodiil.

File Instructions

Crowded Roads v1.0
6/04/06
for: The Elder Scrolls IV: Oblivion
by BkWyrm13

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WHAT DOES IT DO?
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This adds random travellers to all the main roads in Cyrodiil.

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INSTALLATION/UNINSTALLATION/NEW VERSIONS
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Simply unzip the Crowded Roads.esp file into your Data folder and
enable the mod from the Data Files menu in the Oblivion launcher.

Do the opposite to uninstall.

For new versions uninstall the old mod. Save your game. Install
the new version. Then the next time you play it should work.

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COMPATABILITY
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All the npcs are ones I created so they should be fine. However I
added 1532 Leveled List spawn points along the roads. I don't know
if it would create a conflict if mulitple spawn points (other mods)
are in the same spot or not. In the editor everything I did starts
with LRcr.
For example: LRcrFinalList
This is my leveled list for LeftRightLower roads.

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DESCRIPTION
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I've added some leveled lists to all the main roads in the game that
makes other travellers appear. There are a lot of travellers on the
roads during the day and very few at night.
Each traveller has an ai package making them travel somewhere.
There are 15 Travellers and 10 Merchants' Suppliers. Travellers are the
same level as you up till level 20 and Merchants' Suppliers are 10 levels
above you until level 30. This is because they are carrying lots of
expensive loot (hint hint). Everyone is armed and will attack bandits
and other wildlife.



Anyone that wants to add to this or change this feel free to.
Email me if you want a rundown of what of mine does what in the editor.

Please send any bug/error info to bkwyrm13[at]hotmail.com
Credit goes to everyone at www.elderscrolls.com/forums for their help.

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