The Elder Scrolls IV: Oblivion Immersive Caves v1.2 Beta Mod

File uploaded by VGPRObot on June 15, 2006 at 01:31 PM

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File Size: 30.00 KB (30720 bytes)

File Type: Mods  (browse all)

File Name: immersivecaves1.2.zip

Downloads: 48 total

File Description

This mod changes the entrance to all the caves in the game.

File Instructions

Immersive Caves v 1.2 Beta Release

by addiktive

Visit addiktive mods:

http://homepages.ihug.co.nz/~janter/addiktive/

Version History:

1.2 - Fixed a Few Bugs, Created Immersive_Caves_Auto.esp and
Immersive_Caves_Manual.esp

1.1 - Fixed all Locked Door Caves

1.0 - Initial Release


What is it?

Immersive Caves is a quick mod I whipped up that hides all the cave doors and
adds either automatic entry and exit, or manually activated by request.

To use the auto mod, simply walk up to a cave entrance while keeping to the
right and you will automatically enter the cave.To exit the cave walk out
towards the left.

The manual version works by activating where the door is supposed to be.

The way I have done this mod is by editing the Base Doors for caves. So there
shouldnt be any conflicts with any other mods, I have only changed locked quest
referenced doors in the Tamriel world, so it doesnt break any quests.

This should make it more immersive for walking in and out of caves.


Includes:

immersive_caves_auto.esp

or

immersive_caves_manual.esp

meshesdungeonscavestarget.nif
meshesdungeonscavescdoor00.nif

texturesdungeonscavesaddtarget.dds
texturesdungeonscavesaddcaverdoor00.dds
texturesdungeonsmiscaddWoodEnd01.dds



Installation:

Extract and place files in Data Directory.



Bug Reporting:

Please PM on the forum or post for help in the Main Thread if you require
Assistance.

Let me know if you find any bugs, I havent spent much time testing it.


Help Topics:


*** Oblivion Mod's FAQ ***
How to find, install, make, and get help:
http://www.elderscrolls.com/forums/index.p...howtopic=449239

*** Delete Your ArchiveInvalidation.txt File ***
The Latest Version of OBMM Does Away With AI.txt:
http://www.elderscrolls.com/forums/index.p...howtopic=449259

*** Oblivion Tweakguide ***
Fine-tune Oblivion performance:
http://www.tweakguides.com/Oblivion_1.html

*** Oblivion Mod Merger ***
Merge Your .esp's and Remove Conflicts:
http://www.elderscrolls.com/forums/index.p...howtopic=448241

*** Buddah's List 'o' Links ***
Complete 4000+ Mod List with Links:
http://www.elderscrolls.com/forums/index.p...howtopic=444401

*** TES Wiki ***
How Do I Get Started Making Mods? Im Stuck: Textures/Meshes/Scripting etc:
http://cs.elderscrolls.com/constwiki/index.php/Main_Page

*** Oblivion Mod Wiki ***
One of the most complete mod databases around:

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