File Size: 1,024.00 B (1024 bytes)
File Type: Mods (browse all)
File Name: Flee_Further.zip
Downloads: 25 total
File Description
This mod makes animals in the game flee much farther away from you when you attack them.
File Instructions
Flee Further
Version 1.0
Author: Dark Monk
DESCRIPTION
In vanilla Oblivion, if you were far enough away, you could shoot deer and
other creatures and they wouldn't move even if you hit them. This is
unrealistic and unchallenging. I've modified a gameplay setting so that they
run much further away from you before feeling safe again. With this mini mod,
when you shoot them with arrows from far away, they will flee instead of just
standing there. Now, you really have to be a good hunter and sneak up on
creatures to get them.
TECHNICAL EXPLANATION
fFleeDistanceExterior determines how far actors have to be away from you when
they flee before they feel safe again and stop. The default distance is 2000
units. However, a good marksman can actually hit a target from 4000-4500 units
away. This means that when you are over 2000 units away and shoot the deer with
your arrow, it won't flee because it thinks it's safe. This mod remedies that.
INSTALLATION
Move "Flee Further.esp" to your OblivionData directory and enable the mod
under "Data Files" in the Oblivion start screen.
COMPATIBILITY
Should be compatible with almost all mods as it only changes the
fFleeDistanceExterior setting.
CHANGELOG
1.0 - Changed fFleeDistanceExterior to 5000. Original value is 2000. This
setting should be just far enough away so your arrows can't reach them.
ISSUES
If there is not enough space for the creature to get far enough away from you,
it will keep running around. This is realistic because they are in panic mode
and should keep running even if there is nowhere to go!
As the creatures will now flee a lot further away, this may affect NPC hunters
ability to hunt deer!
FUTURE DEVELOPMENT
May adjust the interior fleeing distance.
LICENSE
Feel free to use as you wish.
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