File Size: 3.40 MB (3565158 bytes)
File Type: Mods (browse all)
File Name: Alandria.zip
Downloads: 196 total
File Description
This mod lets you choose companions based on their attributes and strengths.
File Instructions
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Companion Thelias
By MrUniq
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Contents
1) About
2) Installation
4) Uninstallation
5) Conflicts
6) Credits
About:
This is part of my project to create companions distinct attributes and
character design. The player can choose companions based on their attributes
and strengths for certain situations. Kind of a 'party' concept seen in other
games. These companions are not universal companions that are highly
customizable; there is no 'romance' dialogue, no warping, or level up scripts.
They use oblivion's level up system and if they get stuck a cell transition or
two fixes that. All of them come with quests to either unlock their full
dialogue options or earn their loyalty. The exceptions can be (in some
releases) if you are a high ranking member in the same guild. I recognize
issues with companions catching afflictions so I will release a healer (for the
entire party) once I finish him. All companions become part of the player's
faction so they have high tolerance of each other.
Quest indicators keeps track of them and any owned horses. There have been
strange occurences where a character may grab their horse to catch up to the
player, in that case you'll have to chose follow and allow them to dismount. If
you want the horse to return to it's stable just switch to "don't use horse".
Alandria is a Mage guild conjurer who is a gifted student of Arcane University.
She is not very skilled with blades or blunt, but she specializes in
destruction, conjuration, and alteration. She also has the special ability of
spell absorption, so she is very effective against wizards and other conjurers.
She cannot withstand substantial physical attacks. She can heal herself so no
need to give her restore potions. She also has the tendancy to not be as
aggressive so sometimes she will not attack unless provoked.
She has a horse "Lilith" outside of Imperial City. You can find her inside
Arcane University so yea...you have to have access to the area.
I have managed to implement a form of 'companion share' thanks to techniques
used in Toaster's Comapnion Share. The incumberance values are not accurate so
if the character stops moving then they have too much weight.
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The dialouge features are(an * indicates features that may not be present)
==========================================================================
Follow - they follow you at default distance
Follow/closer/far/etc - they follow at a predetermined distance(Follow resets
back to default distance)
Aggressiveness - use this to prod them to attack or not (I use this b/c
sometimes a companion won't attack unless directly hit). Less aggressive is the
default aggression value.
*Invisibilty - Makes the companion nearly invisible..helpful for sneaking.
Seems to wear off after awhile so just turn it off/on again if it wears off.
*Armor repair/reuse - if the companion has an original armor(nonplayable) use
this to repair if damaged(usually you can tell if they unequip it)
*Use Summons/Don't - minimize summoned monsters, sometimes they get in the way
more than help. Due to my use of leveled spell lists, I can't completely
disable summoned monsters for companions as of yet.
*Use horse/don't - some companions have horses near their city's stables, off
by default but if you switch it on..they mount when you do (I generally don't
use this because it is a complex script). If they are still dismounted when you
are on a horse just nudge them b/c the script runs constantly until they are
mounted and will make them act. A map indicator for the horse also is activated
when the switch is enabled. When the horse switch is "off" the companion's horse
will always return to their original location otherwise the horse will always
stay put where it is left. A companion mounted on a horse disables several
dialouge options.
Inventory - companion share(sort of)..basically just a way to exchange
inventory items. If a character has a bound weapon the game will crash so be
mindfull, I'm not checking for them. For Thelias who specifically has a bound
dagger summon I am, so the option won't be available as long as he has it.
There may be other items(mythic dawn?) that crashes the inventory exchange but
I haven't ran across any yet.
Stay - this differs from wait because the character will wander/sleep/eat in
the area. Basically a way to have your companions occupy an area or building.
Also handy way to keep enemies cleared from a specific location(cave or ruin)
because your companion will kill them. This works even better with a gang of
companions.
Use torch/don't - does what it says
Wait - Companion stays in one spot until player issues another command, don't
forget them!
Dismiss - does what is says, the companion returns to their original
location/routines
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Installation:
Install all files/folders into the Data directory
Uninstallation:
Remove the associated files from the Data directory
Conflicts:
I have not experienced any conflicts with this mod, tested with Oblivion Mod
Manager. There are only the placement of the characters in their related
exterior cells. Always good to load it very last. All characters or items are
unique to the esp.
Oblivion for the PC is somewhat unstable at times so during my tests I have
experienced crashes. Some were my fault but for my companions I believe I have
ironed out any blatant problems. At one time I had utilized all 5 of my
companions for several hours so the esp's are quite stable. There have been
random crashes after issuing commands to companions or loading freezes but they
have been few and far between, and I believe are the result of the buggy nature
of the game at this time. Just remember to save!
Credits:
I give much thanks to Ren for Ren's Hairs!
Toaster for Toaster's Comapnion Share's Inventory sharing.
I ecourage anyone who wants to customize my companions to do so and if they are
released in modified form just give proper credit.
Contacts:
chrisj78[at]ctvea.net
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