File Size: 2.27 MB (2380268 bytes)
File Type: Patches (browse all)
File Name: weirdworlds_v12patch.exe
Downloads: 30 total
File Description
This is the version 1.12 update for Weird Worlds: Return to Infinite Space.
File Instructions
Changes in Version 1.12
----------------------
* new: another "main quest" with a new race added
* new: randomize Tan Ru speech
* new: tweaked alien fleet settings
* new: a new Urluquai ship
* new: cleaner mission selection buttons
* new: better nebula/starfield background
* new: prettier missile trails
* new: fanfare when Kawangi destroyed in combat
* new: big throbbing indicator when passing time
* new: command line option to skip launcher (-skiplauncher)
* new: command line option to enable debug messages (-verbose)
* new: command line option to select OpenAL audio driver (-audiodriver)
* fix: passing time is dangerous (doesn't stop on some popups)
* fix: hire button makes no sound
* fix: Kawangi destroy Glory, game ends before we see it blow up
* fix: non-stardrive fighters slow down flotilla
* fix: hit space on "incoming aliens", cause a crash
* fix: radar screen inits twice on "incoming aliens"
* fix: enemies "escape" too quickly when disabled by long range fire
* fix: weaponless enemies don't always flee
* fix: fighters stop to fire at cap ships, very dangerous!
* fix: quit popup should toggle when hit ESC again
* fix: cloak/decloak button doesn't update on hotkey
* fix: ESCing out of F1 screen or timer breaks Engage
* fix: Esmerelda spelled inconsistently
* fix: combat sim doesn't end on quit if paused
* fix: can use Klak beacon as payment and cancel with no penalty
* fix: ships leap forward in intro combat
* fix: gong attacks own ship if enemy is burning
* fix: gong a spacehulk, can see it heal in top right screen
* fix: unfriendly to multi-tasking (uses 100% CPU)
* fix: sitting on collapser when it goes off breaks interface
* fix: should wait when killed by collapser, until effect is done
* fix: after getting damocles, can't mirror into system
* fix: can swap out a structural system (just not "uninstall")
* fix: low-resolution scrolling cargo window gets stuck
* fix: can get stuck at a black hole by using an item-giving device
* fix: slow ships being dragged in formation
MOD-related changes:
* new: reintroduce strings.ini (no more hardcoded strings)
* new: introduce numbers.ini to modify global numbers
* new: allow modifying GUI colors (tacked on strings.ini)
* new: allow pushing game time limit further by quest command (ADDT)
* new: way to set explosion/burn effects and sounds per hull
* new: allow changing fighter launch sound (SOND in system ini)
* new: increase max number of weapon stages?
* new: increase max number of planet types!!!
* new: increase max number of quests!!!!
* new: charge-up effects (see nova cannon in "superpirate")
* new: make it possible to create new alien fleets while ingame?
* new: a way to make fighterbays launch "squads"
* new: can prevent a star type from being random-generated (FLAG nogen)
* new: alternative x y a speeds for weapon stages with randomizing
* new: define planet name in quest, or use typename if set to "norename"
* new: remove installed systems in quest (REMI/REMA commands)
* new: remove player/ally ships (REMS command). handle with extreme caution!
* fix: if no "FLAG mainquest" quests the game will crash.
* fix: crash on guided missiles targeting other missiles
* fix: hangs if not enough random races (should be more gentle!)
* fix: TPOS quest command fails badly if not on first page
* fix: slow-firing fighter bays wait too long before first launch
* fix: guns the same way.. should start combat in "ready" state?
* fix: saboteur doesn't work in popup quests
* fix: large maps hang if not enough random items (untested)
* fix: can't remove passengers with REMV command (untested)
For information about modding Weird Worlds, including the v1.2 changes, visit The Modmaker's Guide to the Galaxy website at
http://www.digital-eel.com/modguide/
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