America's Army: Special Forces (Overmatch) v2.8.2 Patch

File uploaded by Sunsu on September 7, 2007 at 06:52 AM

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File Size: 879.41 MB (922128169 bytes)

File Type: Patches  (browse all)

File Name: AA281to282Patch_Generic.exe

Downloads: 261 total

File Description

This patch includes two new multiplayer missions and new features, such as the Virtual Army Experience and voice-activated control.

File Instructions

America's Army: Special Forces (Overmatch)
Release Notes - Version 2.8.2

What's new

New Missions

* Rummage (Multiplayer)
"Insurgents are returning to a small town which was formerly their base
of operations. Intelligence report indicate that the insurgent force is
returning to the area in order to retrieve vital supplies and materials that
were left behind when the 10th Mountain Division first engaged the insurgents
in this area. Retrieving these vital supplies will enable the insurgent forces
to re-establish a base of operations from which to launch future attacks."

Rummage is a small urban environment that lends itself to fast paced
close quarters battle. Insurgents are returning to a small town formerly used
as their base of operations, and your mission is to secure all of the vital
supplies and prevent use by insurgent forces.

* SF Hospital SE (Multiplayer)
"Following an ambush by enemy forces, a wounded resistance leader escaped
to the local city hospital for treatment. The leader is a critical member of the
Resistance Government within Unconventional Warfare Area of Operations (UWAO)
JAZZ."

SF Hospital SE is a revised version of the classic SF Hospital map with
dynamic new elements, such as modified objectives and civilian AI, which create
a more immersive environment. Following an ambush by enemy forces, a wounded
resistance leader escaped to the local city hospital for treatment of his
wounds. Your mission is to either extract the leader or prevent him from
escaping.


Virtual Army Experience
Located just outside the Virtual Recruiting Station is the Virtual Army
Experience simulator. Walk through the VAE to get a feel for what this
attraction is all about and check out the VAE website for detailed scheduling
information so you can visit the VAE when it?s in a town near you!

Voice Activation Control
VAC enables players to use the America's Army voice recognitions system to
issue commo commands and initiate actions. Now players have the ability to
speak the radio command they want rather than cycling through menus. You can
also map any key to a voice command to customize your AA experience.

Field Dressing
All medic qualified players will now have the ability to treat themselves when
injured in combat. They will be equipped with a single field dressing which
will treat their injuries until a medic can render them aid.

Scoreboard
We?ve redesigned and improved the in-game scoreboard functionality.

'Explore Map' MODE
Users can launch any map easily in offline mode to explore the mission. You no
longer have to remember the command line console syntax to launch your favorite
missions in single player mode.

HMMWV improvements
The CROWS and HMMWV have been fine tuned to perform better. The weapons on the
HMMWV have been tweaked to be more accurate and fun.

Enhanced Civilian AI
The civilian AI NPCs have been much improved and enemy AI has been enhanced to
make them more challenging and ?smarter?.

Logitech G15 Keyboard Support
We?ve added native Logitech G15 gaming keyboard support. If you are using a
G15, the LCD will load once the game is launched. (Logitech G15 hardware
required.)

TrackIR Headset Support
Support for the TrackIR Virtual Reality Headset has been improved. Players with
this hardware can now use the system in the HMMWV for enhanced gameplay.
(TrackIR hardware required.)

MBS improvements
The in-game Master Browser has been improved and enhanced. One noticeable
change is how Maps are filtered. User created maps from Mission Depot
(http://www.aamissiondepot.com/) are now filtered separately making it easier
to navigate through available missions.

System Requirements (have not changed)

The current Minimum System Requirements for AA:SF (Overmatch) are as follows:

* 3-D graphics card with 128 MB memory and support for hardware
transformation and lighting
* 2.4 GHz processor or equivalent
* English version of Windows(r) 2000/XP Operating System with latest
updates
* 512 MB RAM
* 3.5GB of uncompressed hard disk space for game files
* 4X DVD-ROM (not required for downloaded installations)
* Windows 2000/XP compatible system
(including compatible 32-bit drivers for CD-ROM drive, video card, sound
card, mouse and keyboard)
* DirectX(r)9.0
* 100% Compatible DirectX 9.0 soundcard
* 56kbps Modem or other network connection
* *Nvidia® nForce? or other motherboard/soundcards containing Dolby
Digital® Content Encoder required for Dolby Digital® audio.


The current Recommended System Requirements for AA:SF (Overmatch) are as
follows:

* 3-D graphics card with 256 MB memory and support for hardware
transformation and lighting
* 3.0 GHz processor or equivalent
* English version of Windows(r) 2000/XP Operating System with all updates
* 1 GB RAM
* 3.5GB of uncompressed hard disk space for game files
* 4X DVD-ROM (not required for downloaded installation)
* Windows 2000/XP compatible system
(including compatible 32-bit drivers for CD-ROM drive, video card, sound
card, mouse and keyboard)
* DirectX(r) 9.0
* 100% Compatible DirectX 9.0 soundcard
* Broadband Network Connection
* NVIDIA(r) nForce(tm) or other motherboards/soundcards containing the
Dolby(r) Digital Interactive Content Encoder required for Dolby Digital audio

Technical Notes
Important Note for Server Hosts/Admins
The cooperative missions will take significantly more CPU resources to run
during normal gameplay due to the additional AI processing load (shared between
the server

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