Enemy Territory: Quake Wars Retail Patch 1.5

File uploaded by VGPRObot on May 21, 2008 at 12:18 PM

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File Size: 528.85 MB (554538416 bytes)

File Type: Patches  (browse all)

File Name: ETQW-client-1.0-1.5-update.exe

Downloads: 5 total

File Description

Version 1.5 update for Enemy Territory: Quake Wars.

File Instructions

Changelog



* Front End Hot Servers listing added to the server browser (includes listing of number of players considering joining the server)

* Server browser now updates player count the instant somebody chooses to connect to it

* Added panel to the server browser screen that displays the users stats and awards progress

* Ticker on server browser screen now links to external web sites

* New options available on Play Computer screen

* Additional option on the Game Settings screen (Advanced HUD, Respawn Text, Draw Fireteam List etc)



* Play Computer New Tutorial mode with pre-set bot skill levels

* Key tooltips now briefly pause the game in tutorial mode to help lead the player

* Tooltips played in tutorial mode now highlight corresponding HUD elements where appropriate

* Additional new tooltips

* Updated bot AI for Tutorial mode: bots play less aggressive, assist more and pace the completion of objectives



* General Head hitbox for player models adjusted, damage now scales better based on accuracy

* New VO added for tooltips

* Subtle Motivators added - When players achieve various records in-game they are told so via a pop-up message

* Vehicles at the main base of either side are now immune to damage after spawning, immunity is lost when used by a player

* Spawning vehicles are now static until used by a player to avoid exploiting

* Mines are now highlighted by green or red dots on the HUD

* Fireteam leaders are now displayed with White player arrows, fireteams with Yellow arrows and friends with Cyan arrows

* Vampire Strike beacon smoke effect has been updated

* Revive missions for Medics/Technicians are now Tasks

* Matches can now be paused mid-game via 'pausegame' or 'admin pause/unpause'

* Player models on the limbo menu now rotate 360 degrees when a class is first selected

* Buttons added to mute limbo menu voice tutorial

* End game stats screen has been updated with new stats info (Next Award, Rewards gained this campaign, Personal Bests, Mouse over info on map awards like Best Engineer)

* Advanced HUD option (moves text, reduces space used by obituaries and moves subtle motivator pop-ups)

* Deployables now display the owner's name on Crosshair info

* New HUD icons for parachuting/air-shield and Third Eye Camera

* Reduced decoy fire rate on Tormentor and Anansi

* Reload time increased on Anansi Rockets and Tormentor Plasma Cannon

* Reduced damage done to deployables by Anansi Rockets and Tormentor Plasma Cannon

* Re-balanced Anansi and Tormentor XP

* Basic hacking has had its time reduced and can now also cause damage when hacking an already disabled deployable

* Slightly updated effects on Violator

* Sniper Rifle and Railgun trails are now more obvious/longer duration

* Stroybomb reload time increased slightly

* Adjusted the point at which the attacking team gets a reduced spawn time

* Progress decay on some objectives has been adjusted

* Player's now receive a warning when a turret is targeting them or when they have triggered a mine

* Added more support for loading mods

* A message is printed on the HUD when someone finishes hacking a shield generator

* The game running in fullscreen no longer forcefully captures the mouse, resulting in better multitask behaviour

* 'vstr' now evaluates immediately, rather than adding its output to the end of the command buffer

* Workaround for certain ISPs filtering out legitimate authentication and match making packets

* Multiplayer stereo sound separation algorithm alternative from Quake 4 added, s_earSeperationAlgo 1 to enable (Default and legacy is 0) two additional cvars for control: s_esa1_minVolume (sound never drops below this fraction for either ear), s_esa1_maxWindow (window size in which volume is maxed, fraction of full range)

* Text declarations now take priority over binary ones to make mod development easier

* WriteJumpStartDemo now overwrites existing files

* Added local stats tracking for offline play

* Increased XP reward for players picking up your Health Packs, Ammo Packs and Stroyent Cells

* Added green repair indicators if someone repairs your vehicle.

* The icarus is now more forgiving to lock on to

* The MCP auto-deploys when it has been in the deploy zone for half a second, deploy text on HUD removed.

* MCP does not take damage unless it can move

* MCP driver can now remain inside the MCP when it is disabled

* MCP driver MG cannot be used when the MCP is disabled

* Shotgun pellet count reduced and fire rate increased

* Assault Rifle and Lacerator base weapon accuracy increased

* Sprinting will now pull you out of sighted/scoped mode

* APT turrets now have a 1.5 second delay before it starts turning towards the player.



* ETQW:TV Added support for spawning repeater server on dedicated server, net_spawnRepeater 1 to enable

* Added support for connecting repeater relay servers to other repeater servers, net_spawnRepeater 1 to enable

* The port the repeater will use can be controlled by net_repeaterPort, the default is 27833 is no port is specified

* Use ri_maxViewers to control viewer slot limit for repeater servers

* Access to the repeater can be limited by the use of ri_useViewerPass, g_viewerPassword, g_repeaterPassword, ri_privateViewers and g_privateViewerPassword

* Repeater server name can be controlled by ri_name

* Viewers may chat to other viewers on the same repeater server, this can be disabled with g_noTVChat

* Viewers may cycle through player views by pressing the attack key, and free fly using the alt attack key

* Broadcasting can be delayed by changing net_clientRepeaterDelay, this is only supported on repeater relays

* Repeaters can be set up to auto-download required content by setting net_clientRepeaterAutoDownload to 1

* For additional information on the ETQW TV feature, please see the ETQW TV Readme file.



* Bug Fixes Fixed saving some passwords causing the local account to be corrupted

* Fixed typing quickly scrambling user input

* Fixed typing while holding down Shift sometimes causing text overwrites

* Fixed low apparent texture quality if texture quality settings were below the baseline

* Fixed an intermittent crash on startup during the "Loading UI..." stage

* Fixed crash when loading a map on ATI brand cards

* Fixed serverInfo command incorrectly reporting server status

* Fixed filters being applied to History and Favorites list

* Fixed auto-updater being used when running from the Steam version of the game

* Fixed ServerLauncher not reloading the last opened profile

* Fixed ServerLauncher not properly setting the mod

* Fixed being able to corrupt user chat history

* Fixed a crash when deleting the last item in the replay list

* Fixed sometimes being able to send empty messages when chatting

* Fixed jittery bots & vehicles when playing against the computer with unlockFPS on

* Fixed clipping through ceiling when getting out of the Husky in specific locations

* Fixed Player.cpp bad floating point dump-to-console error

* Fixed GDF deployable "jerk" on landing

* Fixed servers having incorrect antilag tuning - antilag tuning CVars are now read-only

* Fixed infiltrator being able to teleport without having full charge

* Fixed bugs with accurized lacerator/scoped assault rifle scoping & unscoping

* Prevented vehicle view FOV issues - FOV limited to 90 when in vehicles

* Fixed loading screen sometimes showing previous server's information

* Fixed relative directory name detection incorrectly marking certain paths as relative, resulting in problems when attempting to create directories or files

* Fixed offline friends in the friends list incorrectly appearing as if they were on a server

* Fixed 5.1 and 7.1 audio not working in certain surround configurations

* Fixed mouse buttons not being swapped correctly when the raw input api was used

* Fixed autocompletion not working in certain situations for files that exist in PK4s

* Fixed bindings.cfg able to be being executed multiple times in a frame due to input language switches, potentially resulting in keys not being bound

* Fixed projection matrix jittering being applied in cases where it shouldn't (for example, waypoint icon coordinate calculation)

* Fixed not always clearing the fireteam name edit box before opening it.

* Fixed 'create' on fireteam menu when trying to create more than 8 fireteams.

* Fixed playing OOB tooltip even though player was dead.

* Fixed inverted "blocked you"/"unlbocked you" tooltips in the friends list.

* Fixed campaign tab being fullscreen when restarting map and going straight to the vote tab.

* Fixed seeing the action icon on enemy mines even though disarming was impossible from that distance.

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