File Size: 875.51 MB (918038774 bytes)
File Type: Demos (browse all)
File Name: ArmADemoUS.exe
Downloads: 914 total
File Description
This Armed Assault: Combat Operations demo includes three multiplayer modes, three singleplayer missions, and the Southern part of Sahrani as a setting. This demo also includes a limited Mission Wizard for creating your own missions.
File Instructions
-------------------------------------------------------
ArmA Combat Operations Demo Version 1.06 SP/MP
March 26, 2007
Copyright (c) Bohemia Interactive. All rights reserved.
-------------------------------------------------------
Thank you for installing ArmA Demo.
Please visit
************************************
* http://www.combatoperations.net/ *
************************************
to find out more about the demo and the full game.
TABLE OF CONTENTS
-----------------
I. OVERVIEW
II. SYSTEM REQUIREMENTS
III. TROUBLESHOOTING
IV. FIELD MANUAL
V. LEGAL INFORMATION
I. OVERVIEW
-----------
ArmA: Combat Operations is a first person tactical military shooter with large
elements of realism and simulation. This game features a blend of large-scale
military conflict spread over large areas alongside the more closed quarters
battle. The player will find himself thrust in the midst of an engaging and
expanding storyline, fighting against smart, aggressive enemies who will
continually provide a challenge over a massive landscape.
* Story driven singleplayer campaign
* Large scale multiplayer battles
* More than 30 modern weapons
* Vast environment to explore, fictional island Sahrani
* More than 30 modern vehicles
* DirectX 9 engine with real world dynamic lighting and weather effects
* Built-in mission editor and support for user made content
This is demo version of ArmA: Combat Operations and it covers only small part
of the full game.
-The environment:
Southern part of Sahrani
*Full Game: Includes also distinguish and larger Northern Part*
-Multiplayer Modes:
Cooperative (1-8 players)
Capture the Flag (1-16 players)
Capture the Island (1-60 players)
*Full Game: 16+ multiplayer modes*
-Single player:
D01: Sanitizing Operatoion
D02: Helicopter Training
D03: Commanding
*Full Game: story driven single player campaign, many training missions and
single missions*
- Editing:
D01: Basic (One simplistic editing scenario wizard, accessible from Single
Missions -> My Missions)
*Full Game: mission wizard, mission editor, built in scripting language
accessible via external text editors, full support for user made addons and
mods*
- Vehicles and Weapons:
Basic vehicles and weapons were selected for the demo
*Full Game: 30 different weapons and 30 different vehicles to play with*
II. SYSTEM REQUIREMENTS
-----------------------
In order to install and play the ArmA Demo, your system must meet
or exceed the following minimum system requirements:
Operating system: Windows XP with latest service pack installed, DirectX 9.0c
August 2006 edition (included with demo), OpenAL (included with demo)
CPU: Intel Core/Pentium 4/AMD Athlon 2 GHz or equivalent (3 GHz recommended)
RAM: 512 MB (1 GB Recommended)
Video Card: 128MB DirectX compliant video card, Pixel shader 2.0 and above,
only Ati and Nvidia chipsets are supported (256 MB of memory recommended)
Sound Card: OpenAL compatible (full OpenAL hardware acceleration capable card
recommended)
Hard Drive space: 2 GB of free space is required to install and play the demo
Internet connection: 256kbit Cable/DSL connection
III. TROUBLESHOOTING
---------------------
If you're experiencing difficulties with Armed Assault, there are few general
things you should do first:
* update your OS
* defragment your hard drive
* update drivers for your video and audio card
* download the latest OpenAL library
* update Direct X
If you set your texture detail too high, you may experience visual problems and
missing textures and it's recommended that you lower your Texture detail in
Video Options.
IV. MANUAL
----------
==User Profiles==
When first entering the user profile menu, you are given the option to select a
different profile, edit an existing profile ('Edit'), delete an existing profile
('Delete') or create a completely new one ('New').
==Controls==
Various types of key presses are recognized by the game: single tap, double tap
and hold. This document refers to default controls, please note that you can
view and configure controls freely in Options - Controls at any time in the
game.
====Character Controls====
Move Mouse Left/Right - Turn Left/Right
Move Mouse Up/Down - Look Up/Down
Left Mouse Button - Fire
Right Mouse Button (Hold) - Zoom/Hold Breath/Lock Target
Right Mouse Button - Iron Sight (Optics)/ Normal View Toggle
Middle Mouse Button - Perform Default Action / Show Action Menu
Mouse Wheel Up/Down - Select Previous/Next Action
W - Forward
2xW - Sprint (until you release W)
A - Strafe Left
D - Strafe Right
S - Back
Left Shift - Temporary Switch Walk / Run
2Left Shift - Toggle Walk / Run
Z - Prone
X - Crouch
C - Stand
R - Reload Weapon
F - Change Weapon/Weapon Mode
Q - Lean Left (2xQ Lock Lean Left)
E - Lean Left (2xE Lock Lean Right)
Left Alt - Free Look Switch (2xLeft ALT Toggle Free Look)
Caps Lock - Voice Over Net
Tab - Next Target
Space Bar (Hold) - Quick Command
2xSpace Bar - Toggle Commanding Mode
G - Gear Screen
B - Binoculars (If Available)
K - Compass
+ (Numpad) - Zoom In
- (Numberpad) - Zoom Out
Enter (Numberpad) - Toggle 1st/3rd Person View
Fkeys - Select Subordindate Unit
Numbers - Select Radio Command
====Ground Vehicle Controls====
It's very similar to characters.
W - Forward
E - Fast Forward
A/D or Move Mouse Left/Right - Turn Left/Right
S - Brake/Reverse
====Aircraft Controls====
Move Mouse Left/Right - Default Turn (Yaw or Rudder Left/Right, based on
current speed)
Move Mouse Up/Down - Nose Up/Down
Q - Helicopter Increase Height
Z - Helicopter Decrease Height
A - Helicopter Bank (Yaw) Left
D - Helicopter Bank (Yaw) Right
X - Rudder Left
C - Rudder Right
W - Tilt Down (Forward)
S - Tilt Up (Backward)
2x - Activate Auto Hovering
- Deactivate Auto Hovering
=====Joystick/Driving Wheel=====
Compatible Joysticks and/or driving wheels can be used with ArmA for optimum
control and enjoyment.
=====TrackIR=====
ArmA is one of the premier first-person shooters to fully support
Naturalpoint's TrackIR system. For more information on TrackIR, please visit
Naturalpoint's website at http://www.naturalpoint.com/.
==Settings/Options==
===Video Options===
* Resolution - select the optimal screen resolution for your system. Generally
a higher resolutions means you will see a sharper image, but it can negatively
affect your framerate.
*'Aspect ratio' - toggle between normal (4:3) and widescreen (16:9) aspect
ratios.
*'Refresh' - choose the best refresh rate for your screen.
*'Brightness' - use the slider to vary the overall brightness.
*'Gamma correction' - controls the overall brightness of the image you see.
*'Visibility' - this is the visible distance in meters.
*'Quality preference' - select quality settings preset (note that this
influence or other options in this dialogue)
*'Default' - restore your settings to their defaults.
* 'Advanced' - show more advanced options
Advanced Video Options:
*'Terrain Detail' - the higher the terrain detail, the more subdivisions each
square can have. This results in smoother and more natural terrain.
*'Objects detail' - sets the overall quality of object models, so with a lower
setting you may see lower Levels of Detail for objects.
*'Texture detail' - the overall quality of textures in the game. A lower
setting may cause more blurry textures.
*'Shading detail' - affects all of the special shading techniques used in the
game. One example is the Depth of Field effect.
*'Shadow detail' - detailed shadows can make a scene come alive, but also
demand a lot from your hardware. If you experience performance issues, try
lowering this option.
*'Anisotropic filtering' - a method of enhancing the quality of textures on
surfaces that are far away and on a small angle to the camera.
*'Antialiasing' - this technique tries to minimize aliasing (jagged edges)
caused by showing high-resolution content at lower resolutions.
*'Blood' - turn in-game blood on or off.
===Audio Options===
Effects - the volume of general sound effects, like weapon reports, explosions
and engine noises.
Radio - the volume of radio chatter.
Music - the volume of the in-game music.
Hardware Acceleration - toggle hardware accelerated sounds on and off
(recommended to turn it off unless you know your audio card handles full
hardware acceleration under OpenAL).
EAX - advanced audio effects
===Difficulty===
Two difficulty modes are available within ArmA, namely Cadet and Veteran. The
difficulty menu allows you to fine-tune most of their settings. Note that in a
multiplayer game, the difficulty settings of the host apply to all players in
that session.
In the list of settings there are three columns: the setting description,
toggle for Cadet and toggle for Veteran. If a setting is red and 'Disabled',
you cannot change it. All the other settings can be enabled or disabled to
match your personal preferences.
Below the settings list you are able to set the difficulty of the AI units,
both on your side and the enemy's side. This affects how smart the AI units are
in general, how fast they aim and how accurate they fire at their target.
Finally it is possible to toggle subtitles for general voice acting and radio
messages on or off.
b) Multiplayer
**************
===Session browser===
Your first stop on the way to play ArmA's multiplayer modes is the session
browser. Pressing 'Play', followed by 'Multiplayer' will take you there. From
here you can choose to join an existing session or host a new one yourself, on
either LAN or the Internet.
====Address====
By default your browser is set to look for games on the Internet. If you want
to change this, press 'Address: Internet' once. You will now search your
sessions on the LAN and you can press this button again to switch back. When
looking for LAN sessions, you may also need to change the network port that is
used, which can be done by pressing the default 'Port: 2303' button once.
====Sorting====
Filters at the top of the session list allow you to sort the sessions using a
different property. Clicking any of these, for example 'Host', will sort the
sessions by this property in ascending order. Pressing it again will sort them
in descending order instead. From left to right, the columns show:
* Whether the session is password protected or not
* Host name
* Amount of players currently in the session / maximum amount of players for
this session
* Quality of your connection to this host
====Filtering====
Sometimes you can be overwhelmed by the long list of sessions available and it
may be hard picking a good one. This is where you can use the 'Filter' settings
to ease your search. In this menu there is a list of properties to filter by:
Host - description of the host
Max. ping - maximum ping (ms) to hosts
Min. players - minimum amount of players already in this session
Max. players - maximum amount of players in the session
Full servers - toggle to show or hide sessions that are full
Passworded servers - toggle to show or hide password protected servers
====Refreshing====
The 'Refresh' button empties your session list and starts gathering new
information about available sessions.
====Passwords====
To the lower-left of the browser the game displays the password you are using
(no password is entered by default). If you do enter a password here and then
start a new hosting session, the session will be protected by this password. A
player wishing to join a protected session needs to enter the correct password
before joining.
===Joining a Game===
There are two ways of joining an existing session; you can pick a session
listed in the browser or you can manually enter a host's address. To join a
session from the browser, double-click your left mouse on a session or press
'Join' with a session selected. If you would like to join a specific host,
press 'Remote' and enter the host's address plus port number. If the host has
password protected the session, you need to enter this password in the main
session browser before you join.
====Choosing a role====
After you have joined, you will enter the 'Multiplayer setup' lobby. This
screen shows mission details, available roles for all sides and a player pool.
Upon joining, the game automatically selects an available role for you. If you
would rather choose another role, do so by dragging your name from the player
pool to a different role with the left mouse button. Alternatively you can
left-click the role you want to switch to. Note: sometimes the host of the
session will choose a role for you. If this has been done, you can no longer
change your role yourself. Your best bet is to ask the host nicely. When you
are ready to go, press 'OK' and the rest of the players will be notified.
===Hosting a Game===
To host a new session you can press 'New' or double-click 'Host session' from
the session browser. You will now be asked to select an already created mission
on any of the islands or to create a new one with the editor or wizard. Having
done this, you find yourself in the 'Multiplayer setup' lobby, where you can
assign player roles and change host settings. Players showing up red in the
player pool have not yet been assigned a role. Those with a yellow name have
picked a role, but did not yet confirm they are ready and players who ready to
start are green. Pressing 'OK' launches the session.
*Did you know...
* ... you can run ArmADemo.exe with commandline parameter -server to create a
dedicated server for ArmADemo?
* Visit http://community.bistudio.com for more information about the usage of
ArmA dedicated servers.
***************
====Dividing roles====
Entering the lobby, you will have been automatically placed in an available
role of the mission. You can very easily change this by dragging your name from
the player pool to another role with the left mouse button. You can also just
left-click the role you want to switch to.
The host of a session has the power to impose roles on players. You assign
these roles by dragging players from the player pool. This player cannot change
his or her role any longer.
*Did you know...
* ... you can disable the AI taking over from a player who disconnects, by
clicking the AI icon next
* to this player's role?
***************
====Kicking a player====
A situation could arise where you need to kick a certain player. You do this by
clicking on the player in the player pool once and pressing 'Kick Off'.
====Mission settings====
Some missions allow the host to alter the mission settings. Examples are the
amount of kills that are needed to win the scenario, or the maximum amount of
time the mission will last. Mission designers are free to create new mission
settings and they will all be displayed under the player roles.
====Host settings====
* 'Disable/Enable all AI players' - toggling this setting will empty all roles
on all sides that are currently filled by AI players, or it will fill all empty
roles with AI players.
* 'Lock/Unlock server' - by locking the session, you can prevent any more
players from joining the game.
===Communication===
A multiplayer game can get a lot more fun and tactical when you can communicate
with the other players. ArmA offers players several tools to do this without
needing to use external applications.
====Channels====
The game uses several different communication channels to make sure you don't
get overwhelmed.
* 'Global channel' - every single player in a session can hear each other using
the global channel.
* 'Side channel' - only players on the same side can hear you in this channel.
* 'Group channel' - all members of your squad are on this channel.
* 'Vehicle channel' - everyone on your vehicle's intercom can use this
channel.
* 'Direct communication' - no radio is used here, so only players within voice
range will receive these messages.
To switch to another channel press either '.' (colon) or ',' (comma).
====Text chat====
One method of communicating is sending and receiving text messages. To start
typing a message, press '/' (forward slash). Now you will see the message box
in which you can type you message and send it by hitting 'Enter'.
While typing a message you need to use 'Up' and 'Down' to change channels,
instead of the normal ',' (comma) and '.' (full stop).
====Voice chat====
Another method is voice chat and this is generally much faster, because you can
keep playing while you are talking to other players. With your microphone
connected and on, press and hold 'Caps Lock' to commence broadcasting.
'Did you know ...'
... the game has a voice communication system build right into the game?
====Map markers====
Pointing out enemy forces, plotting routes or assigning artillery targets are a
couple of the things you can do with map markers. By double-clicking anywhere on
the map you start placing a map marker on that location. This marker is visible
to everyone in the selected chat channel.
While placing a map marker you can enter text to go with your marker. The 'Up'
and 'Down' arrow keys will select another type of marker. If you also press and
hold the 'Shift' key when pressing 'Left' and 'Right', this changes the marker's
color. 'Enter' finalizes the marker and places it on the map. A marker can be
deleted by hovering your mouse cursor over it and pressing 'Del'.
==General Gameplay Information==
===Mission Briefing===
The briefing screen is displayed before the start of most missions and it
contains important information regarding the objectives of your mission. Some
locations in the briefing text have been underlined and clicking these will
take you to the corresponding location on the map. The map notepad has several
other tabs next to the main briefing text:
* 'Notes' - extended background notes and information for the mission.
* 'Group' - a list of all members of your squad. As the squad leader you can
also access each member's 'Gear' section from here.
===Gear===
The gear screen lets you organise your gear and the gear of your subordinates.
It is how you pick up items you find in the environment or drop items onto the
ground.
In the top-left corner of the gear screen there is a list of all objects around
you that you can interact with. These can be members of your squad, ammunition
crates, dead bodies, etc. Selecting any of these objects shows you the items
they hold.
The 'Available items' list below this shows all items that are nearby in the
environment. These items can be placed in an inventory by dragging it to one of
the objects in the list above. Pressing 'Take' will place the item directly into
your own inventory.
You can get more information on a certain item by clicking on its picture. With
an item selected you are also able to 'Drop' it to the ground.
'Did you know ...
... that when you drop a weapon, you will automatically drop all associated
ammunition?
===Map===
In the Cadet difficulty mode, your position will be displayed on the map. A
higher difficulty setting will require you to scan your environment for
landmarks such as buildings, trees, and landscape contours, in order to
determine your location on the map. Note: you should use the map to read the
terrain around you, enabling you to use it to your advantage when engaging or
evading the enemy. Very often you will have a tactical advantage when you
attack an enemy force from an elevated position, such as a hill.
The map is divided into grid sectors, with latitude (vertical lines) indicated
alphabetically and longitude (horizontal lines) numerically. Zooming in on the
map will increase the accuracy scale by dividing the map into smaller
sub-grids. Mission briefings and radio communications often refer to certain
grid coordinates, so it's a good idea to train using this tool. Some missions
also provide you with a GPS indicator, which allows you to read out your grid
position on the map.
'Did you know ...'
... you can move around map elements like the watch, by pressing then
holding your left mouse and moving the mouse?
===Combat===
====Movement====
=====Combat postures=====
ArmA features three distinct combat postures, each with its own strengths and
weaknesses. It's up to you to determine the most suitable one for each
situation. Going prone on the ground will give the enemy only a very small
target to fire at and your aim will be much steadier, but you will be
significantly slower when moving. Standing allows you to run and sprint from
cover to cover, but you expose your full body to the enemy and your aim will be
less steady. Crouching takes a little bit of both.
=====Movement speed=====
Another choice you have whilst moving is how fast you want to go. Sometimes it
may be prudent to very carefully patrol an area and you will want to walk
slowly. Not only does this give you time to scan the environment for enemies,
but you also avoid tiring which affects your aim amongst other things. Running
is faster than walking and the game's default movement speed. It nicely
balances speed and the impact on your stamina. There are situations where even
running is not speedy enough, such as when you're running away from an armed
grenade. This is when you can use sprinting. Be aware though that sprinting a
long distance tires you very easily, which in turn affects your aim.
=====Raising and lowering weapons=====
Instead of always walking around with your weapon raised, you may choose to
lower it. You can do this by either toggling it to lower or pressing and
holding the default control.
=====Leaning=====
Close combat is often the most dangerous part of an infantryman's fighting
career and he'll want to use every tool at his disposal to accomplish his
mission and survive it. Leaning is one such tool. By leaving around a corner of
an object you can peak around it, fire your weapon and still keep most of your
body covered.
=====Swimming=====
As a soldier you have been trained to swim in order to save yourself from
drowning. You may not be fast and it's possible you will lose some of your
equipment, but at least you can handle getting back to shore after you've
parachuted into the ocean.
====Views====
ArmA allows you to view your controlled character or vehicle in the following
ways:
====1st Person View====
This is the default view mode, which lets you view the game from your
character’s perspective. It is the most realistic and immersive mode, and is
ideal for controlling characters on foot.
====3rd Person View====
Gives a greater view of your surroundings, and is particularly useful when
controlling vehicles. Using the Veteran difficulty setting, 3rd person view is
disabled. Cadet mode does allow you to toggle between 1st and 3rd person view
by pressing 'Numpad Enter'.
====Weapon View====
All weapons in ArmA have realistic scope and iron-sight views, which can be
used to accurately engage targets at a range of distances. The default method
of switching to this view is to double-click the right mouse button.
====Orientation====
To make sure you have full situational awareness at all times, the following
options are available to you:
=====Compass and clock direction indicators=====
When communicating in a squad, two different methods are used to indicate
direction. The first method is based on a standard compass and uses a 360
degree system to indicate direction; 000 = North, 090 = East, 180 = South, and
270 = West. Use the numbers on the outer ring of your compass to get an exact
reading. This method is often used when issuing a movement order. The second
format is based on the clock system, where 12 O'clock is directly in front of
someone, and 6 O'clock is behind them. Keep in mind that these directions are
relative to the person reporting them. In Cadet mode, a small clock is
displayed as soon as someone indicates a relative direction. This clock
indicates the path that is being followed, making it easier for you to find
their proposed direction. This method is most commonly used to indicate the
direction of a target or object.
Used to indicate your current direction or the direction of an object or enemy
contact. It is especially effective if used in combination with the map view.
Vehicles with a target radar on board display your compass heading at the top
of the screen. Note: the Cadet mode will also display a yellow line on your
compass, indicating the direction of your current waypoint.
=====Peripheral vision=====
To support your orientation and situational awareness, ArmA features peripheral
vision indicators. These are small dots indicating the direction of known
enemies, as well as friendly or neutral objects. These dots appear to the edge
of your screen, indicating the general direction of objects in-range, outside
of your current view angle.
=====GPS=====
Some missions provide you with a GPS device in your map view. This device
displays the exact grid reference of your current position, so you can
cross-reference it with your map.
====Targeting and Firing====
As in real life, your weapon is never fully stabilised. The amount of motion
depends on your stamina and posture. Going prone allows you to shoot more
accurately, and also limits your weapon’s recoil effects. Your character’s
stamina is reflected by the intensity of his breathing.
ArmA simulates weapon ballistics, which means bullets will take time to reach
their target, and are also affected by gravity. Remember this when firing at
targets over a long range, and in particular when firing at moving targets.
If you want to get the most out of your aiming, try concentration mode. In this
mode you hold your breath and focus your attention on one particular area for an
accurate hit.
====Action Menu====
The Action Menu automatically appears when a new action becomes available,
listing the specific action and the appropriate button to activate it.
====Taking Command====
There are multiple methods of commanding troops at your disposal. Every of them
can be handy in certain situations and may well suit different playing styles.
=====Quick Command=====
Hold 'Spacebar' to activate the Quick Command system.
Your cursor will now change to command mode and is context sensitive, which
means its functionality and appearance changes depending on what you point at
with the cursor.
You select any particular unit by clicking the left mouse button on it (hold
'Shift' and click if you want to select the entire team this unit belongs to).
You can also use the mouse wheel to select a unit in the Unit select menu
that's displayed in the top left corner of the screen. By default you will have
everybody selected. Simply scroll in the unit selection menu to select a
particular unit (or units part of team or in a vehicle) or click by mouse wheel
on more positions in the list to have them all selected.
You can also order your subordinates using the command cursor (unless it is
pointing on your squad member):
* To move somewhere by clicking on any position on the terrain
* To engage a target by clicking on the target
* To mount a vehicle by clicking on the vehicle
* To watch in a direction or on a unit, vehicle or object if you click while
holding left 'Alt'
* To hold fire by clicking anywhere while holding Control
After you release 'Spacebar', all units are deselected and you return to normal
mode.
=====Command Menu=====
There are multiple options to switch to command mode:
Whenever you switch to a command mode
* Hold 'Spacebar'
* Press any 'F' key
* Switch to Tactical view (see below)
Communications in ArmA are done through the Command Menu. This menu can be
accessed by any time by pressing a number for a command on the main level of
the Command Menu.
Note: You may have some communications options available in the commanding menu
even as a single or subordinate unit.
You navigate in the Command Menu by scrolling by mouse wheel up and down and
select an item by pressing it.
Alternatively, you can also use keyboard shortcuts (numbers for commands and F
keys for unit selection) to quickly navigate.
Example: If you have a subordinated unit 2, pressing 'F2' '1' '1' will issue
command "Return to Formation".
When operating in an AI controlled squad, there's often no need to use these
report functions all the time. However, when playing multiplayer with people
who might not speak English, these simple commands can be used as an effective
form of communication during a mission.
*'Where Are You?' - Requests the current position of your team leader.
*'Done' - Confirms you understood the last order.
*'Fail' - Informs your team leader you are unable to execute the last order.
*'Repeat' - Requests your team leader to repeat the last order.
*'Radio' - Some missions allow you to send specific messages to other squads
using the radio.
=====Teams=====
There are 5 different color groups, to which you can assign your units for
quick selection.
In some missions units may already be preassigned to teams, but as a commander
you can also assign units to a team at any point whilst you're playing.
* Select the units that should become a team and select 'Assign' ('9') from the
commanding menu. Now assign the units to a particular team color (the white team
is used for any unassigned units).
To select the entire team (alternatively, if you already have the entire team
selected, you can deselect them using the same method):
* Hold 'Shift' and click by mouse using Commanding Cursor on any team member.
* Hold 'Shift' and press 'F' key of any team member.
* In Quick Command menu scroll by mouse wheel on team and click by mouse wheel
on the team you want to command.
=====Movement=====
=====Formations=====
When a number of troops are moving there are standard formations they will
follow as instructed by the commanding officer, the formations vary both in how
far apart the soldiers are spread as well as in the manner that the soldiers are
aligned. The formations possible are:
*'Column'
*'Staggered Column'
*'Wedge'
*'Echelon Left'
*'Echelon Right'
*'Vee'
*'Line'
Experience will teach the commander which formation is best for which
circumstance, but a couple of things to remember are;
*When travelling quickly on foot from one location to another a staggered
column can result in soldiers to the rear losing sight with the rest of the
squad.
*A squad using a tightly packed formation can be decimated if an enemy grenade
lands in their midst.
As a rule you should spread out when at risk of enemy contact and stay fairly
close together when quickly travelling on foot.
=====Attacking=====
There is a range of command menu options which give you control over the Rules
of Engagement of your subordinates.
* 'Open fire' - by default your squad members are using this mode and it means
that if they have a target, they are allowed to fire their weapon at it.
* 'Hold fire' - when ordered to hold fire, a subordinate may target something,
but not fire at it.
* 'Fire' - this command will specifically tell the subordinate to fire its
weapon.
* 'Engage at will' - when units have been set to engage at will, they will not
only target enemies, but also engage them. They may move away from the
formation and go to a better vantage point.
* 'Disengage' - the subordinate is told to no longer engage its target and move
back to the formation.
=====Tactical View=====
'Numpad .' switches between normal view and tactical view. In tactical view you
see your nearby area from above and you can use all commanding techniques
available in normal commanding view to command troops. The tactical view allows
the commander to zoom the camera out to show a greater detail of the world
around them, this allows for a more strategic real time commanding of troops.
Note: In order to be able to switch to tactical view, 3rd person view should
not be disabled in your difficulty settings.
===Support Units===
Support can be divided into three categories:
====Medical Support====
When injured, you can inform the rest of your team using the Command Menu
option 'Status' > 'Injured'. To receive treatment you can walk over to a medic,
ambulance or field hospital, and select 'Heal at ...' from the Action Menu. If
you are unable to move, or can’t find a medic, you can call out for one using
the Command Menu option 'Call support' > 'Medic!'. If you are the subordinate
in a squad, your commander can also send a medic to your position.
====Ammo Resupply====
High-tech weaponry is worthless without the proper ammunition, and an extended
firefight can drain your ammo in seconds. Tanks and helicopter gunships can
head back to base to replenish their ordinance, but an infantry squad has to be
much more cautious about their rate of ammo consumption. Getting bogged down in
stalemate engagements, and over-extending a mission’s duration, should be
prevented at all costs. If absolutely necessary, it is possible to pick up
weapons and magazines from fallen friendly or enemy troops. You can do this by
walking up to a corpse, and using the action menu to pick up any of the weapons
or magazines.
====Vehicle Support====
Due to their size and tactical importance, vehicles are far from immune on the
battlefield. As well as damage sustained vehicle crews also have to monitor
their fuel consumption, and should therefore refuel where possible. However,
their ability to quickly break away from enemy contact often allows vehicles to
receive support out of range of direct enemy fire. The ammo, repair, and fuel
trucks that provide this support, are vital to the success of any combined arms
operation. Move your vehicle close to any of these support units, and select the
appropriate action, to either repair, rearm, or refuel your vehicle.
===Combat Tactics===
When on a battlefield, one of the most important aspects isn't simply the
thought of killing the enemy, but rather preventing the enemy from killing you.
Think before you act. Here’s a list of some good tactics that could you help
survive on the battlefield, and beat your enemy.
====Get Down====
* Lie prone whenever possible. It reduces your silhouette and the target it
represents, plus it steadies your aim.
* If you can’t lie down, try to crouch.
* Don't get caught with the horizon or open sky behind you; it makes your
silhouette easy to recognize and target.
====Stop to Fire====
* You cannot fire while sprinting in the game at all. You may do so while
walking but for higher accuracy it's always better to stop and even better to
crouch or go prone.
* Your aim is less accurate if you are breathing heavily after running. Wait to
calm down first for more accurate aim and note that you may also want to hold
your breath for a few seconds.
====Look Around====
* Scan the area to your front as well as sides, rear and above - avoid tunnel
vision. The main reason flanking is so effective is because of tunnel vision.
* Due to HDR simulation the sun and other bright lights can adversely affect
your eyesight, so avoid attacking enemies with the sun behind them else you
will be at a significant disadvantage.
Note: You can look around while moving by holding 'Alt' and moving the mouse
simultaneously. Also, in some difficulty settings in ArmA there are subtle
color dots at the edges of your screen indicating there is something nearby.
This simulates your real world situational awareness.
====Take Cover====
* Reload only behind full cover.
* Don't get so suppressed you can't peek out of cover. The enemy might walk up
and shoot you.
* Use cover and concealment whenever possible, when running or taking cover.
The enemy can't see you coming if there is a tree between the two of you.
* A bush is concealment, not cover, since bullets can and will go through
bushes. The same can apply for certain other materials and for example a wooden
wall really is not good cover either.
====Combat Movement====
* When moving under fire, zig-zag randomly. This gives the enemy less
opportunity to target you.
* Don't stray in front of a buddy or you might get shot in the back.
* Keep moving. It forces the enemy to look for you and try to predict what you
are up to.
* When stopping, do so behind partial or full cover.
* If you stay stationary too long, the enemy is going to send someone to flank
you.
====Confuse the Enemy====
* Try not to be predictable when moving from cover to cover - all the enemy has
to do is aim and wait for you to run into his sights.
* When firing from behind cover, change firing positions/places to keep the
enemy from predicting where you will appear next.
'Did you know ...'
... there are many more hints and tips, including full walkthroughs on the
community WiKi at
http://community.bistudio.com/?
===Mission Wizard===
If you played through all the missions ArmA: Combat Operations has to offer out
of the
box, there are several ways for you to expand this collection of scenarios for
you and your
friends. A good first step into mission design is the in-game mission wizard.
This visual
design tool lets you quickly move around starting points, objectives and other
key mission
elements, and export the results as a brand-new mission.
Single mission wizard
You access the single mission wizard by pressing PLAY, followed by MISSIONS.
Now open
the My Missions... folder and double-click < New mission > with your left mouse
button.
First you will be asked to select one of three available mission templates.
These are the basic
outlines of your scenario and determine things like how many enemy bases and
patrols will
be generated. The available templates are:
• Basic – reach the destination point, alive.
When you are satisfied by your choice of template, press LOAD. The menu will
now show
you for which sides this template is available and you can choose any of them.
Pressing
LOAD once more takes you to a screen where you can tune the mission settings.•
* Units – configure your and enemy squad (select side by continue, choose the
unit and press ok. press back in side selection and continue with the
mission).
* Island – choose any of the islands available to you.
* Name – enter a name for your mission.
* Map – in a 2D map view you can change the position of various mission
elements
here. You do this by pressing and holding the left mouse button over any of the
named
markers and moving them to a new location.
• Time & Date – prefer to play during a cold winter evening? Pick your time and
date
settings here.
• Weather – both forecast and fog settings can be altered for your mission.
When you are happy with these settings, press Preview and select a difficulty
in the
next screen. Pressing Preview again will launch your very own mission. This
will also
automatically export the mission to the Single Mission screen, where you can
enjoy the
fruits of your labor again later.
V. LEGAL INFORMATION
--------------------
Copyright © 2007 Bohemia Interactive. All rights reserved.
This product contains software technology licensed from GameSpy Industries,
Inc. © 1999-2006 GameSpy Industries, Inc. GameSpy and the "Powered by GameSpy"
design are trademarks of GameSpy Industries, Inc. All rights reserved.
This product includeds the following 3rd party software technology:
Open AL Copyright © 1999-2006 Creative Technology Limited.
Vorbis Sound Compression Codec Copyright © 2001 Xiphophorus.
Speex Codec Copyright © 2002 Jean-Marc Valin.
IMPORTANT - READ CAREFULLY:YOU SHOULD CAREFULLY READ THE FOLLOWING END-USER
LICENSE AGREEMENT BEFORE INSTALLING THE ARMA DEMO:
This computer software program, any printed materials, any on-line or
electronic documentation, and any and all copies and derivative works of such
software program and materials (the “Program”) are the copyrighted work. All
use of the Program is governed by the copyright law and by the terms of the
End-User License Agreement, which is provided below (“License”). By using the
Program you agree to be legally bound by the terms of this license agreement.
Any use, reproduction or redistribution of the Program not in accordance with
the terms of the License is expressly prohibited.
End-User License Agreement
1.Ownership: All title, ownership rights and intellectual property rights in
and to the Program and any and all copies thereof are owned by Bohemia
Interactive a.s. (the Licensor) or its licensors. The Program is protected by
the Czech copyright laws, international copyright treaties and conventions and
any other applicable laws. All rights are reserved.
2. Limited Use of License.: the Licensor hereby grants, and by installing the
Program you thereby accept, a restricted, non-exclusive license and right to
install and use one (1) copy of the Program for your personal use.You may not
network the Program or otherwise install it or use it on more than one
computer at a time, except if expressly authorized otherwise in the applicable
documentation.The Program is licensed, not sold.Your license confers no title
or ownership in the Program.
3. End User's Obligations: You are entitled to use the Program for your own
use, but you are not entitled to:
(i) Sell or transfer reproductions of the Program to other parties in any way,
nor to rent, lease or license the Program to others
(ii) Exploit the Program or any of its parts for any commercial purpose
4. License Transfer. You may permanently transfer all of your rights under this
License to the recipient, provided that the recipient agrees to the terms of
this License and you remove the Program from your computer.
5.Termination. This License is effective until terminated.You may terminate the
License at any time by destroying the Program and any New Material.The
Licensor may, at its discretion, terminate this License in the event that you
fail to comply with the terms and conditions contained herein. In such event,
you must immediately destroy the Program and any New Material.
6. Limited Warranty. THE LICENSOR EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE
PROGRAM.THE PROGRAM IS PROVIDED “AS IS”WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING,WITHOUT LIMITATION,THE
IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE OR NON-INFRINGEMENT. The entire risk arising out of use or
performance of the Program remains with you.
7. Limitation of Liability. NEITHER THE LICENSOR, ITS PARENT, SUBSIDIARIES,
AFFILIATES OR LICENSORS SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE
OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM, INCLUDING BUT NOT LIMITED TO
LOSS OF GOODWILL,WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL
OTHER COMMERCIAL DAMAGE OR LOSSES.
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