File Size: 193.49 MB (202888970 bytes)
File Type: Mods (browse all)
File Name: classic_doom_3_v1.1.exe
Downloads: 1,665 total
File Description
Version 1.1 of the Classic DOOM mod for DOOM 3, bringing the original DOOM to the new engine.
File Instructions
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** Version v1.1 - Public release **
-----------------------------------
- Removed Chainsaw lockon due to poor implementation
- Fixed raise animation
- Fixed shotgun textures
- Fixed shotgun invisible material problem (untested)
- Fixed shotgun self-shadow problem in multiplayer
- Decreased shotgun guy accuracy
- Skip intro option added to main menu
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** Version v1.09 - Internal release **
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-Fixed slime seam not joining together in E1M1
-Lowered mega armour in E1M1 as it was floating slightly off the ground
-Added dead Doom Marines to certain levels
-Fixed music not playing in all multiplayer levels
-Fixed menu to allow to bind screenshot to a key
-Fixed all maps to make sure player can't use the sp exits in mp
-Added autosave pics to maps that had none
-Adjusted lights in red corridor in E1M2
-Removed fat Zombies with a graphical glitch on their textures
-Completed and fixed intermission screen
-Adjusted swinging light models so no flickering texture is seen in the middle of them
-Removed smoke from the exploding corridor in E1M2
-Adjusted credits slightly
-Fixed blank screen when completing E1M7
-Fixed blue doors being seen through walls in E1M7
-Fixed stretched textures on the doors in E1M7
-Glass applied with colour in E1M8
-Fat zombies in E1M2 removed and replaced with different zombies to avoid graphical glitch
-Corrected E1M2 when loading it from the mp menu and from an autosave
-Amplified the 'find some meat.ogg' file so it can be heard better in E1M2
-Added support for monsters to kill each other if hit by a different enemy type
-Added chainsaw lockon
-Changed packpack values to the way they were in the original Doom
-Fixed save bug in the intermission screen and added scrolling text
-Stroggified the ending voice over to make him sound more evil
-Pinky attack knockback reduced
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** Version v1.08 - Internal release **
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-Simplified HUD added and location bar deleted
-All maps bug fixed from v1.0
-Fixed end credits not showing CDoom logo
-Fixed custom CDoom gui screen when player starts new game
-Created brand new readme file
-Updated all levelshots to show new item models changes
-Updated intermission screen and added 'map_no' to all maps
-Fixed faulty shotgun pickup textures
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** Version v1.07 - Internal release **
--------------------------------------
-Second half of the music added to the intro
-Shotgun fixed after looking weird in the end cinematic
-New item models added
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** Version v1.06 - Internal release **
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-Fixed DoomGuy's head appearing in the HUD in multiplayer
-Ensured DoomGuy's head stays attached to body in multiplayer
-Fixed Deathmatch server displaying as CdoomDM instead of 'deathmatch'
-Added weapon models, textured & imported into the game
-Fixed weapon balancing issues
-Certain menu parts re-done to fit the aesthetic scheme of the rest of the menu
-Mouse sensitivity slider has a better interval
-Map loading progress bar functional again
-E1M7 optimised to run much faster
-DoomGuy gloves added
-New shotgun model and pickup model added
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