File Size: 456.13 MB (478290120 bytes)
File Type: Patches (browse all)
File Name: ETQW-client-1014-update.exe
Downloads: 6 total
File Description
This patch includes advancements in user interface, a new training mode, bug fixes, and more.
File Instructions
Enemy Territory: QUAKE Wars 1.4 Changelog
* Front End Hot Servers listing added to the server browser (includes
listing of number of players considering joining the server)
* Server browser now updates player count the instant somebody chooses to
connect to it
* Added panel to the server browser screen that displays the users stats
and awards progress
* Ticker on server browser screen now links to external web sites
* New options available on Play Computer screen
* Additional option on the Game Settings screen (Advanced HUD, Respawn
Text, Draw Fireteam List etc)
* Play Computer New Tutorial mode with pre-set bot skill levels
* Key tooltips now briefly pause the game in tutorial mode to help lead the
player
* Tooltips played in tutorial mode now highlight corresponding HUD elements
where appropriate
* Additional new tooltips
* Updated bot AI for Tutorial mode: bots play less aggressive, assist more
and pace the completion of objectives
* General Head hitbox for player models adjusted, damage now scales better
based on accuracy
* New VO added for tooltips
* Subtle Motivators added - When players achieve various records in-game
they are told so via a pop-up message
* Vehicles at the main base of either side are now immune to damage after
spawning, immunity is lost when used by a player
* Spawning vehicles are now static until used by a player to avoid
exploiting
* Mines are now highlighted by green or red dots on the HUD
* Fireteam leaders are now displayed with White player arrows, fireteams
with Yellow arrows and friends with Cyan arrows
* Vampire Strike beacon smoke effect has been updated
* Revive missions for Medics/Technicians are now Tasks
* Matches can now be paused mid-game via 'pausegame' or 'admin
pause/unpause'
* Player models on the limbo menu now rotate 360 degrees when a class is
first selected
* Buttons added to mute limbo menu voice tutorial
* End game stats screen has been updated with new stats info (Next Award,
Rewards gained this campaign, Personal Bests, Mouse over info on map awards like
Best Engineer)
* Advanced HUD option (moves text, reduces space used by obituaries and
moves subtle motivator pop-ups)
* Deployables now display the owner's name on Crosshair info
* New HUD icons for parachuting/air-shield and Third Eye Camera
* Reduced decoy fire rate on Tormentor and Anansi
* Reload time increased on Anansi Rockets and Tormentor Plasma Cannon
* Reduced damage done to deployables by Anansi Rockets and Tormentor Plasma
Cannon
* Re-balanced Anansi and Tormentor XP
* Basic hacking has had its time reduced and can now also cause damage when
hacking an already disabled deployable
* Slightly updated effects on Violator
* Sniper Rifle and Railgun trails are now more obvious/longer duration
* Stroybomb reload time increased slightly
* Adjusted the point at which the attacking team gets a reduced spawn time
* Progress decay on some objectives has been adjusted
* Player's now receive a warning when a turret is targeting them or when
they have triggered a mine
* Added more support for loading mods
* A message is printed on the HUD when someone finishes hacking a shield
generator
* The game running in fullscreen no longer forcefully captures the mouse,
resulting in better multitask behaviour
* 'vstr' now evaluates immediately, rather than adding its output to the
end of the command buffer
* Workaround for certain ISPs filtering out legitimate authentication and
match making packets
* Multiplayer stereo sound separation algorithm alternative from Quake 4
added, s_earSeperationAlgo 1 to enable (Default and legacy is 0) two additional
cvars for control: s_esa1_minVolume (sound never drops below this fraction for
either ear), s_esa1_maxWindow (window size in which volume is maxed, fraction of
full range)
* Text declarations now take priority over binary ones to make mod
development easier
* WriteJumpStartDemo now overwrites existing files
* Added local stats tracking for offline play
* Increased XP reward for players picking up your Health Packs, Ammo Packs
and Stroyent Cells
* Added green repair indicators if someone repairs your vehicle.
* The icarus is now more forgiving to lock on to
* The MCP auto-deploys when it has been in the deploy zone for half a
second, deploy text on HUD removed.
* MCP does not take damage unless it can move
* MCP driver can now remain inside the MCP when it is disabled
* MCP driver MG cannot be used when the MCP is disabled
* Shotgun pellet count reduced and fire rate increased
* Assault Rifle and Lacerator base weapon accuracy increased
* Sprinting will now pull you out of sighted/scoped mode
* APT turrets now have a 1.5 second delay before it starts turning towards
the player.
* ETQW:TV Added support for spawning repeater server on dedicated server,
net_spawnRepeater 1 to enable
* Added support for connecting repeater relay servers to other repeater
servers, net_spawnRepeater 1 to enable
* The port the repeater will use can be controlled by net_repeaterPort, the
default is 27833 is no port is specified
* Use ri_maxViewers to control viewer slot limit for repeater servers
* Access to the repeater can be limited by the use of ri_useViewerPass,
g_viewerPassword, g_repeaterPassword, ri_privateViewers and
g_privateViewerPassword
* Repeater server name can be controlled by ri_name
* Viewers may chat to other viewers on the same repeater server, this can
be disabled with g_noTVChat
* Viewers may cycle through player views by pressing the attack key, and
free fly using the alt attack key
* Broadcasting can be delayed by changing net_clientRepeaterDelay, this is
only supported on repeater relays
* Repeaters can be set up to auto-download required content by setting
net_clientRepeaterAutoDownload to 1
* For additional information on the ETQW TV feature, please see the ETQW TV
Readme file.
* Bug Fixes Fixed saving some passwords causing the local account to be
corrupted
* Fixed typing quickly scrambling user input
* Fixed typing while holding down Shift sometimes causing text overwrites
* Fixed low apparent texture quality if texture quality settings were below
the baseline
* Fixed an intermittent crash on startup during the "Loading UI..." stage
* Fixed crash when loading a map on ATI brand cards
* Fixed serverInfo command incorrectly reporting server status
* Fixed filters being applied to History and Favorites list
* Fixed auto-updater being used when running from the Steam version of the
game
* Fixed ServerLauncher not reloading the last opened profile
* Fixed ServerLauncher not properly setting the mod
* Fixed being able to corrupt user chat history
* Fixed a crash when deleting the last item in the replay list
* Fixed sometimes being able to send empty messages when chatting
* Fixed jittery bots
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