File Size: 121.70 KB (124621 bytes)
File Type: Mods (browse all)
File Name: sgore.zip
Downloads: 1,865 total
File Description
First realistic-gore Mod for F.E.A.R.
File Instructions
This is my first mod [hopefully of many] for this fantastic game. When I sat down to think about what to do for a first mod... I couldn't really think of anything; this game is fantastic as it is! Afterawhile though, there were a few things that came to mind.
1. Those goofy blood explosions. They can be pretty cool when using a grenade or something explosive, but when shooting a dude in the head with a shotgun... causing the whole dude to explode seemed a little bit much. That and the blood all over the walls would disapear real fast, which brings me to my second goal.
2. Walls decals [bullet holes and blood] disapear WAY to rapidly. Blood seems to only last about 30 seconds and bullet holes only a little bit longer. Major bummer.
3. Model decals [wounds on enemies] disapear way to rapidly.
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I was able to solve 2 of those.
So, with that being said this is what my mod does:
1.) Those goofy blood explosions are just about gone. There is still an extremely small chance of causing a bad dude to explode... but it is an EXTREMELY small chance. In all my testing I havent seen it after I made my change.
2.) While it is near impossible to cause someone to explode now, taking off an arm is MUCH easier. Just about every close range blast with a shotgun will take a chunk off of a badguy. Things are still proportionate tho. Long range shotgun hits are unlikely to dismember enemies. Also, blowing a guy in half is still a pretty rare occurance.
3.) Grenades are just about garanteed to take pieces off of the bad guys. Very similar to the way the shotgun now works but the probability of dismemberment is even higher.
4.) The submachine gun fires a little faster. I did this because the original game uses tracer effects to make you think the gun is fireing faster than it is. THe assualt rifle gives off less tracers than the submachine gun does, so you are lead to believe that the submachine gun fires faster.
Now it does.
5.) When the player has down to 50 life they will start breathing heavily. At about 25 the heartbeat sound will come in. Both of these were enhanced above what they originally were. At the hardest difficulty [the one i play on], it is very rare to get to below 30 life. Usually a shot beyond 50 means you are dead. It just makes these effects a little more aparent in game.
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