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File Name: LOTRO-US-Updater-Book12-to-Book13.exe
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File Description
This patch includes an 11-quest arc, Elrond and Aragorn featured in Book 13 Epic Quests, New Region - Forochel, and more. Read the readme for all the details.
File Instructions
Book 13: Doom of the Last-king!
Welcome to the latest free update for The Lord of the Rings Online! Below are
the update notes for Book 13: Doom of the Last-king.
[edit] Highlights:
[edit] Epic Story Continues
11 Quest arc for Book 13
Elrond and Aragorn featured in Book 13 Epic Quests
[edit] New Region: Forochel!
Over 100 new quests
Enhanced solo play
Extends the epic story
Vast, desolate landscape
New reputation faction: the Lossoth
The Lossoth of Forochel are by their nature distrustful of outsiders, but once
you earn their trust, they will reward you greatly. Fortunately, there will be
many opportunities to earn their trust, as the vast majority of quests in
Forochel reward you with Lossoth reputation. As for the rewards you will receive
from gaining their trust, there are such things as:
Unique Lossoth Light, Medium and Heavy armor sets. These sets give bonuses to
Frost mitigation, along with other buffs.
Fur-lined Cloaks to ward off the cold.
Native cooking recipes that can help you weather the elements.
Class items that can be obtained nowhere else. Tundra bear cub for your
Loremaster? A Lossoth Herald for your Captain? Oh yeah! Lossoth-themed
decoration items for your home.
A Tundra horse or pony.
This isn't the complete list, but the Lossoth of Forochel have the most rewards
of any reputation faction to date!
[edit] New monster play class: the Orc Defiler!
First Monster Play ?Healing? Class
Additional Orc avatar with multiple appearances and a full host of skills
For more information about the Defiler, see this Developer Diary!
[edit] Looking for Fellowship Enhancement
Updated Quest Journal to display more context
Quest Arcs (quests in a linear progression)
Fellowship members on your quest/arc, and their relative status
Share Quest button
A shared quest can share the first quest in an arc to players who have not
started it
A shared quest can also share the next step in an arc if the receiving player
partially completed and then abandoned it.
Find a Fellowship button
Mark a quest as one that the player wants a fellowship to help complete
Show a filtered list of players who also want a fellowship for that quest
Mustering Horns
Horns at remote dungeons and encounter areas, to facilitate groups gathering
A player can summon other members of their fellowship
For more information about the changes, please see this Developer Diary on
lotro.com!
[edit] Introducing Hobbies!
Fishing is the first hobby being introduced in The Lord of the Rings Online:
Shadows of Angmar. From the Midgewater Marshes to the Shores of Evendim, players
will find fishing to be a relaxing, entertaining ? and beneficial ? pastime. See
your local outfitter to get started! For more information about fishing, see
this Developer Diary on lotro.com!
[edit] Of Special Note:
When housing upkeep is overdue, instead of foreclosing on your personal or
kinship house, we "lock" the house. While your house is locked, you are denied
the benefits of home ownership, including entry, access to storage, decorations,
travel skill, and vendor discounts. However, your house and all the items it
contains will be held for you indefinitely. You can unlock your house at any
time by paying a restoral fee via the housing maintenance UI.
Adding ?Frost? damage and mitigation as part of Forochel
Minimum level requirements have been added to certain milestones in the world.
To make this more apparent, milestones can now be examined.
Animated housing decorations are now supported!
Outfit visibility slots can now be specified per outfit. On inspecting other
players, only their currently visible items will be seen.
An update has taken place making craft recipe drops equalized among vocations.
Prior to this change, there was a greater chance of getting tailoring recipes in
loot due to the sheer number of recipes for tailors. This update gives an equal
chance among all vocations regardless of how many recipes are in the group or
how many new recipes are added in the future.
More active gameplay feeling in combat.
Smoothed and fix some existing animations.
[edit] Annúminas Changes
There are now chat broadcasts to all of Evendim when one of the 3 "control"
points of Gwaelband, Clorhir or Tirband changes state.
There are now 3 banners in the camp of Echad Garthadir and Tinnudir that
display the state of the 3 "control" points. These banners also explain what
points need to be controlled to gain access to the instances of Glinghant, Haudh
Valandil or Ost Elendil.
We've added a milestone to Echad Garthadir in Annúminas.
We've fixed an issue where the Darkwaters called in by Nengon in Glinghant were
not detecting players. In addition, we've stat reduced those Darkwaters from
elite to signature status.
We have made several Annúminas side quests repeatable every day. As part of
this change, we removed the quests XP rewards, but slightly increased their
money rewards. There reputation, armor piece and consumable rewards have also
been modified, with the boss kill quests giving out more rewards, while the
others have had their rewards decreased slightly. The affected quests are:
Landscape Quests
Drowning at the Docks End
Agarochir, Keeper of Tirband
Fighting in the Streets
Time of Need
Ost Elendil - The Palace of Annúminas
Balhest, Lord of Ost Elendil
The Door-warden of the Inner Chamber
Evil in Ost Elendil
Haudh Valandil - The Tombs of Annúminas
Dolvaethor's Menace
New Home for the Relics of Old
The Kergrim Stalk Haudh Valandil
Glinghant - The Gardens of Annúminas
Glinghant Corrupted
Impure Waters
Keep It from the Enemy
We have modified how the three control camps in Annúminas work. These camps are
Gwaelband, Clorhir and Tirband. Instead of these camps flipping back to Invader
control when all of the Warden guards are killed, they will remain in Warden
control if the guards are killed until the original Invader boss returns to try
and reclaim the camp. If all the guards are killed during this invasion, the
camp will then flip back to Invader control. This change will mean that the 3
control camps will remain in Warden control for a much longer time.
Control of Gwaelband in Annúminas will now clear the bridge of Ariant - the
bridge that leads to the Palace and Tombs instances - of Invader spawns. This
should make getting to those instances easier.
When the 3 control camps in Annúminas are in Warden control, the bosses of
those camps will spawn on landscape nearby. This will be especially helpful if
you are trying to complete the "Agarochir, Keeper of Tirband" quest.
The token rewards from the boss quests has increased, while the consumable and
token rewards from the other quests has gone down slightly. Completing all the
quests will give less rewards then before, but now that they are repeatable, the
token acquisition rate will be much higher.
There is now a new Annúminas token vendor. Glanlin has set up shop and has
potions, food and recipe scroll cases for sale.
[edit] And In Other News, A Change to Monster Trophies:
Book 13 introduces a change to monster trophies in an effort to make them
generic enough to extend their functionality across multiple species-types. The
change will mean that all of the old trophies you have grown to love (or hate)
will soon become extinct. The trophies already existing in your pack, storage
unit, and auction house will be the last remnants of the old items. Let?s all
shed a small tear for the last of the Clean Drake Tails and Lethal Sharp Dread
Turtle Webbed Claws (that?s a mouthful).
The change also means you should free up some pack space as there will be a
greater opportunity to stack similar trophies. All of the Great Claws you
collect should stack, regardless if they came from a Lynx, Bear, or Warg. This
will save some pack space while adventuring in those regions that are home to
multiple species that drop similar items.
Most of the fallout to this change will reach the crafters, who have been using
trophies as optional ingredients in many of their recipes. All of the recipes
that utilize optional ingredients have been updated to use a new generic trophy
item. If your recipe calls for the new ?Tough Leg? trophy item you will be able
to find that from 7 species located in all parts of Middle-earth. The change
will undoubtedly make it easier to obtain most optional ingredients.
You do not need to sell or delete any of the soon-to-be-outdated optional
ingredient items. A new barter NPC will be located in the Bree-town Crafting
Hall who can trade-in your old item for the new equivalent. I?m sure he will be
incredibly busy exchanging the old Lethal Sharp Dread Turtle Webbed Claws into
the new item. You can continue to buy outdated optional ingredients if they are
still available on the auction house. The only added step will be converting
them into the new item using the barter NPC.
[edit] And Everything Else!
[edit] Gameplay (misc.)
We have changed ranged auto-attack to allow you to shoot while moving, but with
a significant miss chance penalty. Previously you were required to be stationary
to use your ranged auto-attack. A new option has been added to the "Combat
Options" tab on the Options panel to allow you to use the old requirements
instead of accepting the miss chance penalty while moving. The new option is
called "Enable skill miss chance penalties while moving", and it is checked by
default.
Players, monster players, and session players w/ ranged auto-attacks can
right-click or double-click to start attacking from range.
Fixed some random anti-exploit issues that have been popping up.
Top Secret Report received from Covert Agent "Haw-biht" deep behind enemy
lines: "Displeased with their performance in combat, the Enemy has started
training the troops in advanced Disarming techniques. When the training first
began they'd more often lose a hand than a weapon. But now that their training
has completed they are frightfully efficient! Able to render an opponent's
weapon and shield completely useless for a time. I will send further reports as
I learn more." The Straight Dope: When a character is disarmed they are now
treated as having no weapons/shield equipped for the duration of the effect.
Disarm is resistible via Wound resistance, and can be removed as if it were a
Wound. Lore-master's "Leechcraft" and "Tend the Sick" can now be used without a
Staff equipped.
Monsters have been de-ninja-fied. (Ranged Auto-attacks can no longer be
parried.)
The MHO has issued a dramatic warning today that common Diseases may trigger a
pandemic in Eriador. Diseases (such as the common ?Frailty?) have been found to
seriously debilitate players for much longer periods than was seen in earlier
strains. We interviewed a high-ranking (but anonymous) member of the MHO who had
this to say, "Pandemics usually occur every 2 to 3 months when the digital
makeup of a disease changes so dramatically that players have little or no
immunity built up from previous bouts with disease." We asked if he thought this
trend was limited to just Disease: "Unfortunately, no. While not every disease
may take on the same characteristics as ?Frailty,? we have seen cases where
Poisons remained in the blood longer, Wounds took longer to heal, and even Fear
itself was slow to relinquish its grip on the mind." When asked how players
could avoid these effects he recommends contacting your local Lore-master,
Hunter, or Captain depending on the symptoms. Some skeptics believe that this
isn't a natural phenomenon at all, that it was engineered by the Pharmaceutical
Companies in order to increase the profits of their blockbuster products such as
Conhuith, Lhinestad, and Milkthistle. The Straight Dope: Common
Poison/Disease/Fear/Wound effects (debuffs) will have shorter durations at lower
levels, while later levels they will have higher durations.
[edit] Skills/Classes
General
The following skills have had their reset timers standardized to 2 minutes and
30 seconds:
Boast
Irresistible Melody
Command Respect
Practical Joke.
Fixed an issue with examining skills that require passive skills. Previously,
these were incorrectly identifying the need to have a trait slotted.
All new Guardian and Burglar skills now have the appropriate trainer cost
associated with them.
All classes with an Area Effect Heal will now heal Escorts.
The Falling Injuries debuff now supersedes the ?Hounding Fear? and ?Crippling
Bite? debuffs.
Burglar
Burglar Tools now reduce Trick costs by greater amounts at all tiers.
A bug was fixed in the Burglar's trick-related traits that meant the bonus to
Mischievous Glee healing was not applied to the initial healing when the skill
removed a Trick.
Corrected grammar in the description of the Burglar skill ?Contact Pedlar.?
The Burglar?s ?Clever Retort? skill has a new fx!
Fixed ?Riddle? failing to tap when aggro'ed by a monster.
Captain
The Captain's summoning horn can no longer be used to summon players to areas
beyond their capabilities. Players who are of insufficient level to be summoned
will appear gray in the selection list when summoning.
Captain's final bonus on the "Kappwin Armour" was only partially working, and
has been fixed.
Using the Captain skill ?Cry of Vengeance? now counts towards the Blood of
Númenor deed.
The descriptions for Captain's Armament items have been re-written for clarity.
These items change the appearance and name of the Captain's Heralds as well as
increasing their armour.
Revised erroneous description of Captain skill - Shield of the Dúnedain. The
skill has a high power cost but it is not "half your power."
Champion
Corrected a spelling error for the description of the Champion trait ?Stalwart
Blade.?
Fixed an issue where the Champion skill ?Boast? did not have the appropriate
trainer cost.
Adjusted the tooltip for the Battle horn to indicate the horn's stun effect has
a variable duration; the stun's duration can be a minimum of 3 seconds to a
maximum of 5 seconds.
The cooldown for the Champion skill ?Glory? has been reduced to 4 seconds to
match the cooldown for Fervour and Ardour.
Champion Horns will now target and potentially stun Monster Players.
?Raging Blade? will now apply the damage from all blows to the target.
Previously the damage was displayed in floating text and in the combat log but
it was never actually applied to the target.
Champion skill ?Fight On? will now restore at least the amount of power listed
in its tooltip.
Champion Skill ?Dire Need? has had its description clarified to explain exactly
what the skill does.
Champion skills ?Rising Ire? and ?Ebbing Ire? no longer require the Champion to
face their target.
Guardian
The Tooltip for ?Overpower? has been modified to clarify that it disables
block.
Guardian Trait Line Bonuses have been rebalanced. Higher Tier players should
have an easier time juggling threat while using these traits.
Changed the tooltip description for the Guardian skills ?Force Opening? and
?Stagger? to indicate that ?Overpower? must be toggled on before these skills
can be used.
Guardian: ?Improved Thrill of Danger? now has the correct cooldown time of 5
minutes.
Increased the power cost for ?Shield Wall? from 10 power per second to 25 power
per second.
When wearing 4 pieces of the Hlifworth PvP set, the ?Turn the Tables? skill
recovery time will now properly reduce by 25%.
The number of uses to earn the Strong Lungs deed has been cut to 30% of its
previous value.
Hunter
Hunters can no longer transport players to areas with level restrictions they
do not meet, and you can no longer travel with a hunter if you are in combat.
Fixed an issue where enemies standing in the Hunter's campfire or the crafted
campfire could not be hit.
Fixed an issue with the way threat was modded. Hunters will now generate the
appropriate threat in Strength stance and reduce threat correctly in Precision
stance.
Lore-master
To prevent drive-by griefing of Stealthed Targets, Air-lore has been changed to
Fellowship only.
?Sticky Tar? is no longer blocked by Silence.
Lore-masters now start the game with a different style robe.
Lore-master cosmetic fox pets will now run a great deal faster to keep up with
their masters.
"Power of Knowledge" will now properly increment its associated deed on use.
Minstrel
?Song of Soothing? no longer affects monsters not currently in combat.
Simple and Crafted Lute have had their Anthem power cost reduction decreased
slightly. The Superior Lute remains unchanged.
The ?Guide to the Cowbell? cannot be used if you already have the cowbell
playing trait.
The ?Song of Aid? power cost should now be properly affected when instruments
are used.
[edit] Monster Play
First Marshal Moror now displays that he is a dwarf.
Murderhole events at Tol Ascarnen should now function correctly.
First Marshal Dembent only appears when players control Tol Ascarnen.
Freeps can now flip the hotspot near Tol Ascarnen.
Trolls supporting the huorn in The Delving of Frór will no longer respawn
instantly in the middle of the fight.
Banner bearers surrounding the Wights in The Delving of Frór will now return to
full health if not killed within 10 seconds of one another.
Thorliw should now completely reset and not enter a combat state in which he
can harm players but players cannot harm him.
Fixed an issue that was causing the warband maneuver combination Web of Terror,
Poison, Wound, Poison, Fear, Poison to fail.
Dead bodies can no longer flip freep/creep-controlled hotspots.
A number of monster player Toggle skills, such as the Warg's ?Stealth? and the
Warleader's ?Aura of Command,? were being disabled by negative states like Fear
and Stuns where corresponding skills on players were not. Those skills will now
remain toggled on even if the monster player is stunned, etc.
Ettendeep Armour sets are now bind-on-acquire.
Feldskyn armour, the Lore-master PvMP set, will now appear on the avatar when
worn.
Ettenmoors slugs will no longer block attacks. Their parry and evade rates have
been increased to compensate for the lack of block skill.
The ranged auto-attack for Spiders can no longer be resisted. The attack can be
blocked or evaded.
Brands
Akúlhun's Brands will now properly grant immunity to fear when the Brand's
effect is used.
The tooltip descriptions for Akúlhun's Brands and Lainedhal's Insignias now
more clearly indicate that the immunity effect granted by these items only
protects the wearer from incoming negative states (negative states that are
currently on the player can be dispelled with the Rank 15 Brand/Insignia).
All rank brands can now be destroyed.
The Dull Spirit Stone, Glimmering Spirit Stone, and Luminous Spirit Stone will
no longer display a sell price since they cannot be sold to a vendor.
Appearance 11 traits for monster players will now cost 26,000 destiny points
(instead of the incorrect 260,000).
The Orc trait ?Flayer of Flesh?and the Uruk trait ?Brutal Persuasion? have been
changed to require Rank 10.
The ?Tireless Warrior? trait (Orc and Uruk) has been changed to require Rank
11.
Phial of Gorgoris' Kiss and Phial of Mazuak's Resolve can now be used while in
combat.
The Ranked Cloaks found in the Ettenmoors now have improved stats.
Blackarrow
Completion of the Blackarrow skill ?Vital Target? now results in the Blackarrow
entering combat mode.
The snare from the Blackarrow's ?Hindering Shot? skill is now set to wound
resistance.
Weaver
?Shelob's Gift? will now appropriately activate when a monster is killed by the
Weaver or by a member of the Weaver's fellowship.
?Shelob's Gift? and ?Born of Shadow? now have their own unique icons.
The effect from ?Born of Shadow? now has a more appropriate icon so it will no
longer be confused with a root effect.
The trait Steelweave Webs has been modified. It will now make the Weaver's
?Snaring Web? less likely to break when its target is damaged. The Steelweave
Web trait will also extend the duration of the Weaver's ?Entangling Web? and
?Clinging Web? skills.
Weavers will now properly get the defeat response to be able to use "Shelob's
Gift."
Warleader
Corrected the spelling of the Warleader's skill ?Intimidating Shout.?
?Quit Whining and Fight? will now trigger more quickly after the induction
finishes.
The Warleader's ?Mobilize? skill now takes precedent over the ?Draught of Troll
Bile's? run speed buff.
Stalker
?Eye Rake? will no longer stack icons for ?Eyes of Unnerving? on the warg when
used.
Fixed an issue where the Warg's Appearance 6 trait cost an incorrect amount of
destiny points. The trait will now cost 10,000 destiny points.
Reaver
?Blood of Fire? now has its own unique icon.
The Reaver's ?Charge? skill will now properly block incoming root and daze
effects.
[edit] Crafting
General
Important Note! Many of the optional ingredients used in recipes have been
phased out. If you currently have some in your pack or on the auction house,
please be aware that they are not rendered useless. They have been converted to
barter items that can be exchanged for the newer versions now used in recipes.
Take your outdated optional ingredients to the NPC Taddyn, who is stationed just
outside the Bree-town Hall.
Fixed capitalization consistency issues with the descriptions of some crafting
titles.
Housing Decorations: Added information to the descriptions of some floor and
wall pattern decoration items to notify players which floor
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