BackQuake III Arena Related Files

Western Quake 3 Beta v2.2 Mod

File uploaded by VGPRObot on November 22, 2006 at 03:10 PM | 2 Comments

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File Size: 215.55 MB (226020557 bytes)

File Type: Mods  (browse all)

File Name: wq3_b22_full.zip

Downloads: 767 total

File Description

This is the beta version 2.2 of the Western Quake 3 mod. This is for Mac, Linux, and Windows.

File Instructions

Changes since b2.1
******************

In addition to these changes, all of the textures and sounds from vanilla quake 3 that WQ3 was dependant on, have been replaced. So some things in the game will look or sound different. This is in preparation for a standalone release, to be announced at a later date.


*** NEW ***
- The delagging code is upgraded to Unlagged 2.01, giving several benefits.
- more reliable hitscan delagging
- better player movement smoothing
- new client cvars: cg_delag, cg_projectileNudge, cg_optimizePrediction, cg_cmdTimeNudge, cl_timeNudge
- new server cvars: g_delagHitscan, g_truePing, g_unlaggedVersion
- should lessen the client cpu load (set cg_optimizePrediction 1)
- Ammo counts displayed in weapons choose menu.
- Ability to select either one of two pistols of the same kind.
- You can now go into spectator mode and then rejoin, without losing your score.
- Refresh rate can now be set in the System menu.
- Added a menu option for disabling or changing the talk sound.


*** CHANGES ***
- Deathcam now turns to follow your killer, and is hopefully less buggy.
- Try to find spawnpoints at least 700 units away from enemy players.
- Players don't drop the ammo belt when they die, because people don't like to pick up an empty belt.
- The ammo belt will no longer enable the player to carry more of knives, molotovs, or dynamite.
- Capped movement speed at 75% while reloading, to allow players to knife you more easily.
- Made altfire for pistols about 12% faster, but increase spread multiplier from 1.6 to 3.
- When doing a refresh, the ingame browser now checks only wq3 servers, should be a lot faster.
- If dropping a pistol in akimbo mode, switch to the remaining pistol instead of highest ranked weapon.
- FFA is now default gametype for wq_- maps in the 'Join' menu.
- Made the server info popup in the Join menu larger.
- Made it possible to disengage scoped mode while reloading the Sharps.
- Drop knives, molotovs, and dynamite with the correct amount of ammo, instead of always just one.
- Easier to move silently down stairs.
- Tweaked weapon pricing. Dynamite, molotov, and knives 50% cheaper. Winchester '97 two dollars cheaper.
- Can now replace both pistols with lesser ones without dropping the old ones. If you have two Peacemakers, buying two Schofields to replace them will work without having to drop the last Peacemaker.
- If you have two pistols of the same kind and press the dropweapon key, the one with the least ammo left will be dropped, instead of always the one in your left hand.
- Bot behavior for the various skill levels have been tweaked.


*** FIXED ***
- Esc key shouldn't get stuck anymore.
- Firebutton dead bug should show up less frequently.
- Weapons won't be picked up if you don't have room to carry them.
- Gatling falls down if standing on something that breaks.
- Can now buy ammo for deployed gatling even if you are carrying a rifle or shotgun.
- Won't get stuck with gatling under water, because you can't deploy it under water any longer.
- Molotow now stops burning if you submerge while carrying it.
- Make dynamite explode under water.
- Can no longer light a dynamite or molotov while under water.
- Fixed players with two guns of the same kind dropping only one of them when they die.
- Fixed bots not being able to join when the server requires a password.
- Don't try to load custom bots that are made for vanilla q3.
- Directional smoke now works, thanks to Spoon.
- Dynamite and molotovs will no longer disappear if you throw them when backed up to a wall.
- No cocking sound when switching to an empty Remington shotgun.
- The "team" command exploit that let you respawn in BR and RTP.
- Bots can't see through doors anymore.
- The individual score sometimes got reset in BR and RTP.
- Don't play "no ammo" sound when you are out of dynamites.
- Fixed a bug with weapon changing that would cause an infinite sound loop.
- Weapon switching sound was wrong for other players than yourself.

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erico | on Jan 11th, 2008 2

i lost it from my quake folder and now nothing downloads.

erico | on Jun 21st, 2007 1

fun mod!, but most of the levels dont play!:(

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