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Normandy Breakout Map

File uploaded by VGPRObot on September 13, 2002 at 12:00 AM

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File Size: 21.00 MB (22020096 bytes)

File Type: Maps  (browse all)

File Name: mp_breakout.zip

Downloads: 95 total

File Description

A dual objective map based around the French town of St. Lo. The Allies must destroy an Axis 88 artillery gun that is shelling the town. The Axis must destroy the Allied field ops communications and disrupt the Allied advancement.

File Instructions

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Return to Castle Wolfenstein custom map<br />
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Title : Normandy Breakout<br />
Version : Final<br />
Release Date : 09/02/02<br />
Filename : mp_breakout.bsp<br />
Game Types : MP CP Modes<br />
# of Players : 16-48+ (currently spawnpoints for 24 players per team)<br />
Author : Tom "Menzel" Haskins<br />
Email Address : thaskins@snet.net<br />
Homepage : http://www.farmingtonco.com/ro/<br />
Other maps by author : Tundra Outpost (MP_Tundra)<br />
: Foo Fighter (MP_Ufo)<br />
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---General Information/description--- <br />
Normandy Breakout. The Allies are pushing the Battle for Europe inland. American infantry forces must disable a German 88 Artillery gun before Armored Divisions can proceed into St. Lo.<br />
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Allied Objectives:<br />
Primary Objective :Destroy the German 88 gun to allow armored divisions to move forward.<br />
Primary Objective :Defend the Allied Field Operations<br />
Secondary Objective :Capture the reinforcement Flag<br />
Secondary Objective :Destroy the Church Gate to gain access to the sewers.<br />
Secondary Objective :Defend the Back Alley Wall<br />
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Axis Objectives:<br />
Primary Objective :Prevent the allies from destroying the German 88 gun.<br />
Primary Objective :Destroy the Allied Field Operations center to disrupt the invasion.<br />
Secondary Objective :Capture the reinforcement Flag.<br />
Secondary Objective :Defend the Church Gate<br />
Secondary Objective :Destroy the Back Alley Wall<br />
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--- Installation ---<br />
Extract the mp_breakout.pk3 file to your "X:Return to Castle WolfensteinMain" directory, Where X: is the root directory you installed Wolfenstein in.<br />
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--- Special thanks to ---<br />
Det Pak (http://detpak.tripod.com) for the custom sounds and for all the input with map ideas.<br />
-iNw-H&K S.Gautreaux and Scimitar of Invasionworks (www.invasionworks.com) for the use of the destroyed car model.<br />
Matt Bell AKA Urgrund (http://members.optushome.com.au/catacomb777/screens/) for the textures, insightful info and tips.<br />
Charter Communications Miami regulars and Admins (http://onlinegaming.the-beach.net) for all the help, tips, feedback and great experiences. <br />
All beta testers for the suggestions and putting up with all the builds.<br />
SubWolfer (subwolfer@rtcwfiles.com) for catching those last minute fixes when I was too fatigued to see straight.<br />
Kevin Bolt AKA Boltyboy (kev.bolt@btinternet.com) for pointing me in the right direction with the lighting issues.<br />
Tram Design (http://www.planetwolfenstein.com/tramdesign/) for being a wealth of knowledge on RTCW mapping.<br />
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Last but not least, all server admins who runs this or any other custom RTCW community maps.<br />
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---Copyright / Permissions---<br />
This level is copyrighted by Tom Haskins 2002.<br />
Authors may NOT use this level as a base to build additional levels.<br />
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You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission.<br />
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You MAY distribute this PK3/BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.

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