File Size: 13.75 KB (14080 bytes)
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File Name: cas_import_export_40b.zip
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File Description
This file allows you to edit CAS files within Rome: Total War, unlocking the ability to change the geometry of each units for endless mod possibilities. This plugin is associated with 3D Max for modeling, so expect to see some revolutionary mods in the future made with this plugin.
File Instructions
Importer/Exporter for the R:TW CAS 3d file format
By Vercingetorix (pauldls)
Current Version: 0.40b
Last updated 10/19/04
Main Web Site: http://www.stratcommandcenter.com/editor/
Legal disclaimer: I do not work for CA or Activision and this tool is strictly
unofficial. Use at you own risk, neither I or any party but you the user can be
held accountable to any damage caused be use of this tool.
Please do not distribute this file without permission of me the author and/or
Strategic Command Center (http://www.stratcommandcenter.com).
For any support questions and/or feedback, visit our main
page(http://www.stratcommandcenter.com/editor) for where to go and more
updates.
How to run:
To run the script save it to your 3dsmaxscripts folder. In max go to the
utilities tab and hit run script, open the script. Select from the utilities
drop down R:TW import/export.
Some things you should be aware of:
There are two types of meshes static and dynamic. Static is weapons shields
etc. Dynamic is the unit or animal, that is to say dynamic meshes have a skin
modifier and have different bones affecting it. A static object simply has a
bone as a parent. Dynamic meshes don't have any parent.
For all dynamic meshes you must have the skin modifier at the top of the stack.
Vertex weighting is not supported in RTW, so a vertex may not have more then
one bone influencing it.
If you change the UV's and then when you export in the game and the texture is
messed up it is because in max one vertex may have more then one texture vertex
while in RTW a vertex may only have one texture vertex. To fix this, break
vertices that have more then one texture vertex assigned to them. If you do
this you will have to skin the new vertices with the skin modifier (that is if
the mesh is dynamic).
Every CAS file specifies the texture it uses. The exporter will put as the path
of the texture "texturetheTexture.tga". Where "theTexture.tga" is the
filename of the diffuse map, which the model uses. Currently the exporter does
not support multiple textures.
Animation is not yet supported.
This project is proudly sponsored and hosted by Strategic Command Center
(http://www.stratcommandcenter.com). Enjoy!
Other Resources:
Main Web Site: http://www.stratcommandcenter.com/editor/
Warning: Changing this file and/or any other file in this download is a strict
violation of its copyright and immediate actions will be taken.
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