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File Size: 210.23 MB (220443747 bytes)

File Type: Patches  (browse all)

File Name: SilentHunter4Patch_13.exe

Downloads: 72 total

File Description

This patch includes a number of bug fixes, several game tweaks, and several new features, such as Colorado-class battleships.

File Instructions

SILENT HUNTER 4

WOLVES OF THE PACIFIC

PATCH 1.3

» ReadMe «



1. GENERAL



1.1. GENERAL DISCLAIMER



This version of SILENT HUNTER 4 ? WOLVES OF THE PACIFIC PATCH 1.3 is a final
product.



Note: The version is NOT protected with SECUROM Security.



1.2. SUPPORT

If you have any questions please contact:



Dan Dimitrescu

E-Mail: dan.dimitrescu@Ubisoft.com

Tudor Serban

E-Mail: tudor.serban@ubisoft.com



1.3. WHAT YOU GET

You receive:

An encrypted archive file with all game data.

This ReadMe document where you find all important information regarding the
version.



1.4. SYSTEM REQUIREMENTS

This version requires:

WinXP/VISTA Only

DirectX 9.0c

2 GHz Pentium 4, AMD Athlon, or equivalent

1024 MB RAM

128MB DirectX 9.0c compatible graphics card with Pixel Shader 2.0 capability

DirectX 9.0C compatible sound device

DVD-ROM 4x or faster

6.0 GB hard drive space

Windows-compatible mouse required

Internet connection for play on Ubi.com (minimum 56k modem or broadband)





2. INSTALLATION



Please make sure that you are installing the right patch for your game
version.

This patch can be applied on Silent Hunter 4 Original Version, on Patch 1.1 or
on Patch 1.2.

This patch will upgrade your version of Silent Hunter 4 to Silent Hunter 4
Patch 1.3.



1. Before installing Silent Hunter 4 - Wolves of the Pacific Patch 1.3 please
close all other programs.



2. Run patch installation file.



3. Follow the instructions.



Upon installation you can run the game either from windows start menu ('Start'
-> 'All Programs' -> 'Ubisoft' -> 'Silent Hunter 4 - Wolves of the Pacific' ->
or use 'sh4.exe' file from the game installation directory (By default, the
game will be installed into "C:Program FilesUbisoftSilent Hunter 4").



Note 1: The save games and replays that were made with the original version of
Silent Hunter 4 or with Silent Hunter 4 patch 1.1 or 1.2 will be incompatible
with the new patch version.



Note 2: In Base autosaving are compatible between original version, Patch 1.1,
Patch 1.2 and Patch 1.3.



Note 3: Multiplayer (LAN or Online) connection between the original version of
Silent Hunter 4, any of the previous patches and the new patch version is not
possible.





3. CHANGES IN PATCH 1.3



HARD DRIVE SPACE

Windows will require additional free hard drive space for its operating system
(virtual memory). If you encounter the following message in an error dialog:
"Ran out of virtual memory", free up some more hard drive space.



To install Silent Hunter 4 - Wolves of the Pacific - Patch V 1.3 you will need
approximately 350 MB free hard disk space for the full patch.



The most notable changes are:

3.1. GAMEPLAY CHANGES

1. All Sensors have been tuned for a more realistic performance

2. All ship gunners now improve the precision of their shooting in time

3. Small, irrelevant, units don't show up on the map or clutter the sensors

4. The radar and hydrophone won't detect units that don't have a signature of
that kind (sampans, rowboats, etc)

5. New orders received by the player are presented through a radio message
pop-up.



3.2. NEW FEATURES

1. Radar and Sonar interfaces and functionality have been improved. Now buttons
move when clicked and the scroll wheel can be used to train the sensor in the
desired direction. Additionally, one can directly click on the bearing
indicator, respectively PPI screen, to obtain the same effect.

2. Friendly pilots shot down will pop up red smoke to signal their position to
the player

3. Improved orders panel

4. Colorado class battleships have been added to the game

5. The player can now request a speed estimate on a target as long as he has
recently sent at least two range and bearing data sets. Keep in mind that the
estimate needs to be sent to the TDC to be taken into account for the shot.

6. The recognition manual now remembers the last page it was opened at, and
will default to the Japanese roster



3.3. BUG FIXES

1. Solved a bug that lead to target range estimation errors when playing in
Imperial measurement system

2. Corrected the wrong orientation of sounds in the submarine interior

3. The radar now detects targets to the north, south and generally any other
direction, according to the historical performance, of course.

5. Solved a few bugs related to the AI Group commander

6. Various ships have had firing arcs limitations corrected

7. Various ships have had engine HP values corrected, thanks to some great
research by Nematode!

8. Some problems with the sound engine have been solved

9. Various user interface enhancements / bugfixes.

10. Parachutes animations run correctly now.

11. Torpedoes fired by the player now show up on the map even after crossing
the International Date change Line

12. All menus display correctly on widescreen resolutions

13. Periscope zoom has been set to the historical value.

14. Submarine's batteries no longer recharge when no fuel is available.

15. All ship dimensions are now correct and will no longer lead to targeting
errors. Keep in mind that torpedoes may still run too deep, as it is correct
historically.

16. Clemson class destroyers are no longer crewed by Japanese sailors

17. AI units will now take notice of nearby ships being destroyed even when
there is not a trace of the attacker

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