File Size: 2.20 MB (2306867 bytes)
File Type: Mods (browse all)
File Name: absolute_enhancement_mod_1.41.zip
Downloads: 756 total
File Description
This mod adds all types of new units to the empire side, including Nebulon B frigates, Venator Cruisers, and an Assault Frigate.
File Instructions
ABSOLUTE ENHANCEMENT MOD:version 1.41 - BY MOBBMANN
INSTALATION:
-Unzip the file somewhere you will be able to get to it.
Put the XML folder into Lucasarts/Starwars empire at war/ gamedata/data. should
be program/eaw/gamedata/data
-Then copy the masterTextFile_english.dat to your Lucasarts/Starwars empire at
war/gamedata/data/text folder.
-start the game and play, that¡¦s all.
+++++++WARNINGS++++++
-DO NOT MIX THIS MOD WITH ANY OTHERS!!! IT WILL CAUSE THE GAME TO NOT WORK
PROPERLY. ALSO, DON¡¦T USE OLD SAVE FILES AFTER YOU LOAD A MOD, IT HAS A SMALL
CHANCE OF MAKING THINGS ACT FUNNY TOO.
-WARNING!! YOU MUST USE THE INCLUDED MASTER TEXT FILE OR NO NEW UNITS WILL
HAVE A DESCRIPTION!
-WARNING!! please make sure to make a backup of the original
MasterTextfile_english.dat before you overwrite it.
-I highly recommend you do not use this mod with any other mod or your game
might not work anymore,
mixing mods = bad :)
New unit List:
++++++ NEW Empire UNITS++++++
-Nebulon B frigate with tie fighters and bombers
-Assault frigate with fighters and bombers
-mon cal cruisers with fighters and bombers
-Venator Cruiser with tiefighters and bombers
-Tie Advance Fighters
-Scout Troopers company of 6 speeders instead of 2
-Mara Jade(hero) with squad of 9 special forces.
-emperor palpatine with squad of 6 Imperial Royal Guards
-Darth vader comes with a squad of 9 special forces soldiers(may change this to
imperial guards depending on feedback)
-Field commander unit now comes with 1 squad with 4 Special forces soldiers
attached to commander and 3 more squads of 9 special forces soldiers in
independent squads
-new imperial special forces soldiers. 3 Squads attached to field commander
much better than regular infantry, just build field commander to get them.
(custom made by me)
-TiE Fighter G/t (ground fighter for empire)
-can build podwalker and skiff from cantina.
-Virago fighter (need a cantina, level 5 spacestation and be at tech level 4 to
build.
-Mon Calamari MC80A Cruiser: 10% more health than regular moncalamari cruiser
++++++ NEW REBEL UNITS ++++++
-Assault frigate with fighters and bombers
-mon cal cruisers with fighters and bombers
-nebulon b with fighters and bombers
-Venator Cruiser With x-wings and ywings
-Kyle Katarn(Hero)with 9 man squad of special forces
-Field commander unit now comes with 1 squad with 4 Special forces soldiers
attached to commander and 3 more squads of 9 special forces soldiers in
independent squads
-new unit rebel special forces soldier. 3 squads attached to field commander
much better than regular infantry, just build field commander to get them.
(custom made by me)
-Anti-Air T2-B variant
-can build podwalker and skiff from cantina.
-Virago fighter (need a cantina, level 5 spacestation and be at tech level 4 to
build.
-Mon Calamari MC80A Cruiser: 10% more health than regular moncalamari cruiser
*********Version 1.0*********
-Added fighter squadrons to rebel frigates and capitol ships. Venators spawn 1
fighter 1 bomber squadron, nebulon b frigates and acclamators spawn 2 fighter
and 2 bomber, victory star destroyer and assault frigate spawn 4 fighter and 4
bombers, imperial star destroyers and mon calamarie cruisers spawn 6 fighter
and 6 bomber. (note that assault frigates and moncalamari have 6 squadrongs
of fighters, 2 a wings and 4 x wings, with one awing squadron and one xwing in
reserve. The victory star destroyer and imperial star destroyers spawn tie
advanced now instead of tie fighters.
-size of all ships including capitol ships is more realistic, fighters and
bombers too.
-ALL Capitol ships and Frigates maneuver a little better.
-Unit cap has been raised with 50 for space and 30 for land combat. (land unit
cap will vary a lot depending on planet)
-Both alliance and empire can now build venators and nebulon b frigates (empire
version of course has tie fighters and bombers, alliance xwings and ywings)
-can build space stations up to level 5 at any planetary system
-can build capitol ships now at these addition systems:Hoth, atzerri, dagobah,
coruscant, byss, corulag and geonosis
-made tie bombers a little tougher and faster.
-made y-wings a little tougher and faster
-Space station garrison forces have been redone completely: At level 1 the
Empire will get 6 fighters, 6 bombers and 4 corvettes,at level 2 - they get 6
fighters 6 bombers, 4 corvettes, and 2 venators, at level 3 they get 6 fighters
6 bombers, 4 corvettes and 2 acclamators, at level 4 - 6 fighters 6 bombers, 4
corvettes, and 2 victory stardestroyers, and level 5 - 8 fighters 8 bombers, 4
corvettes, and 2 victory stardestroyers. At level one Alliance forces will get
6 fighters, 6 bombers and 4 corvettes, at level 2 they get 6 fighters 6
bombers, 4 corvettes, and 2 venators. At level 3 - 6 fighters 6 bombers, 4
corvettes, and 2 nebulon b frigates, level 4, 6 fighters 6 bombers, 4
corvettes, and 2 assault frigates, level 5, 8 fighters 8 bombers, 4 corvettes,
and 2 Assault frigates.
-Space station garrison fighters and bombers all deploy at once and have only 1
squadron of fighter and 1 squadron of bombers in reserve.
-Space station garrison units classes corvette, frigate and capitol ships will
not respawn for that combat round once they are destroyed (once again it made
no sense to have an endless supply of frigates and corvettes, so once they die
that combat round you wont see them again until the next time your planetary
system is attacked).
-Space stations at level 4 and 5 will spawn 6 tie advance instead of six
regular tie fighters.(for Empire only of course)
-All frigates and capitol ship fighters and bombers all deploy at once and have
only 1 squadron of fighter and 1 squadron of bombers in reserve. ( it made no
sense to hold back your fighters in reserve and send them in piece meal so I
made it to where they all deploy at once except for one that you hold in
reserve.)
-empire starts with venator and nebulon b available to build. At level 2
acclamator is available, level 3 victory star destroyer, level 4 is imperial
star destroyer rebel alliance starts with venator and nebulon b frigate
available to build, at level 2rebels get new corvettes, at level 3 assault
frigates become available and at level 4 moncalamari cruisers are available.
-All fighter construction costs have been raised to prevent spaming (mainly by
the ai)
-Field commander unit now comes with 1 squad with 4 Special forces soldiers
attached to commander and 3 more squads of 9 special forces soldiers in
independent squads
-new imperial special forces soldiers. In squads attached to field commander
(custom made by me)
-Heroes remain the same except now jedi and sith powers recharge about 25%
faster
-Mara jade and Kyle Katarn will now be in game from beginning, and have a 9 man
(squad of special forces)
-All Infantry physical size including all heroes has been scaled down.
-Indigenous units are now totally unsuitable for fighting, better used for
capturing build sites or spotting targets.
-T4B now has about 5% more life and 5%percent more attacking power
-changed the size of AT-AA from 3 to 4 tanks in a company.
-raised shield strength a very small amount on imperial hover tank.
-infantry take fewer hits to kill than before.
-stormtroopers and rebel infantry squads are now squads of 36 (decreased
hitpoints of all infantry)
-imperial speeder bikes now come in a squad of 6 instead of 2.
-raised the build speed of imperial research center by about 10%. Its still
the same speed to research new techs though.
-space commander take a little less time to create
-field commander build time cut by 33%.
-Field commander units now come with 4 companies; 1 commander with personal
security and 3 9 soldier special forces companies.
*********Version 1.1 changes*********
-can build space stations up to level 5 at any planetary system
-can build capitol ships now at these addition systems:Hoth, atzerri, dagobah,
coruscant, byss, corulag and geonosis
-Mara Jade(hero) with squad of 9 special forces.
-emperor palpatine with squad of 6 Imperial Royal Guards
-Darth vader comes with a squad of 9 special forces soldiers(may change this to
imperial guards depending on feedback)
-Field commander unit now comes with 1 squad with 4 Special forces soldiers
attached to commander and 3 more squads of 9 special forces soldiers in
independent squads
-new imperial special forces soldiers (custom made by me)
9 special forces soldiers in independent squads
-new unit rebel special forces soldier (custom made by me)
-Kyle Katarn(Hero)with 9 man squad of special forces
-Hoth and Naboo have 8 slots for ground buildings
-ywings have 3 in a squadron again.
-removed ground ground versions of v-wing, x-wing, and tiefighter.
-removed anti tank stormtrooper, elite stormtrooper, elite rebel soldiers,
scouts without speeder squad, and rebel mechanic.
-Hoth and Naboo have 8 slots for ground buildings
*********Version 1.2 changes*********
- squad of six imperial guards added properly to emperor palpatine
- fixed minor typo in game text.
*********Version 1.2b changes*********
-made space unit cap 34 instead of 50. 34 is a much better number for most
people due to the lag and slowdown 50 causes.
*********Version 1.3 changes*********
-fixed bug where mulitiple imperial star destroyers were available to build
-all ships and space stations descriptions compliments of fighters and
garrisons are now accurate.
-description of field commander with special forces now has correct
description
-space battle population cap is now set to 34 to alleviate lag and slow down
reported by having the cap set to 50.
*********Version 1.31 changes*********
-Fixed a bug where rancor in at-at test died for no reason stoping the story
from moving forward in campaign mode for empire.
-made snowspeeder and t4b 4 unit squads instead of 3.
NEW GALACTIC CONQUEST MAP INCLUDED
-I redid the scenario called ¡§Empire AT WAR¡¨ under Galactic conquest
- I made a new Galactic conquest scenario under the name ¡§empire at war¡¨
This mod works great for rebel and empire story campaign, but I highly
encourage you to try the Galactic conquest mode and then select the empire at
war scenario, the new Galactic Conquest map: ¡§Empire At War¡¨ has all
planets in system plus a new planet Kamino and now you must completely wipe
your enemy off the Galactic map to win. Both factions start out with 5
systems each and most other planets will be contested by at least a sizeable
pirate force. PLEASE TAKE NOTE, The menu text says that you will win if the
emperor, mon mothma or the death star are killed, just ignore the intro message
it wont happen, actually you have to wipe out the enemy completely to win. Also
ignore the fact it says only 35 planets, there are actually 44.(I will try to
change this incorrect message in the next version) Added to the number of
planets that can build capitol ships and added a few new trade routes. The
difficulty should be set to medium if you want to have a lot of epic battles.
Made a change in 1.1 to hoth and naboo, you can now build 8 land structures on
both of these worlds.
*********Version 1.32 changes*********
-ACCURATELY SCALED SHIPS!!! - all ships (including venator) Noticably resized
to be more historicaly accurate as close as possible to canon but still
maintain the best possible level of gameplay this includes fighters. I used the
Imperial star destroyer as a starting point and scaled all space units
accurately in relation to that ship. the end result is in a much more accurate
depiction of all space craft. noteable exeptions are the tartan cruiser. the
tartan cruiser had to remain the same, since changing it would make it the size
almost as an acclamator. according to the wookiepedia, tartans are 500 meters
long, an acclamator is 600 meters long. I encourage people to check the size of
the ships on screen and measure them, then let me know if any of them are off
measurment.
-TIE FIGHTER G/T!!! - added a TIE Fighter G/T. It is a ground fighter that
comes in a squad of 3 and good at eliminating infantry. It has a lighter canon
that isnt very effective against vehicles or buildings. Inferior to rebel
airspeeders which now come in a squad of 4.
- swamp speeders and pod walkers have a 30% chance of hitting air targets
-Scout walkers, T2B¡¦s, can see a bit further, shoot faster and have a little
more range than before. (to make them better anti infantry).
-Pirate airskiffs and podwalkers are now buildable if you have a cantina on
your planet for both imperial and rebel forces. (made airskiffs and pod
walkers a very small bit tougher).
-rebel T4B's now have better sight, range, firepower and come in a squad of 4,
-rebel airpeeders now come in a squadron of 4 (used to be 3 per squadron)
-advance heavy factories now spawn a garison of 1 At-At instead of a hover tank
for imperials.
-heavy factories now spawn a garrison of M-1 hover tanks for imperials
-Fighters are much smaller than before, additionaly this greatly improved game
performance (ie frames per second).
-made Nebulon B frigates cheaper, made them with less health and shields. (when
you see it rescaled with other units it will make perfect sense, trust me)
-put a foot note at the end of every frigat, corvette and capitol ship
description telling how many population points it uses. All fighters that ARE
NOT part of a ships complement will take up one population point.
-Incorporated Aves custom map in galactic conquest, called AVES: THE CONFLICT
BEGINS, there Is still my custom map called ABSOLUTE: ANNIHILATION. they are
both great maps and like aves says in his read me notes, its recommended you
play on medium or hard for the best gameplay on these maps. for ABSOLUTE:
ANNIHILATION ignore the what the intro says about mon mothma, emperor dying,
death star destruction to win. You acctually have to wipe your opponent off the
map completely to win. also added an extra planet called kamino for a total of
44 worlds (not the 35 it says in the intro)
-special thanks to AVES for beta testing and contributing this custom map.
*********Version 1.4 changes*********
-Added a Anti-Air T2-Bcompany (available in tech level 3) to counteract the Tie
Fighter G/T squadrons.
-Tie Fighter G/T (ground version) squadron is now available in tech level 4,
does a little more damage but is still vastly inferior to rebel airspeeder.
-Gave the AT-AT A health bonus of 10% and made it shoot a 10% faster to offset
the T4-B bonus. (the T4-B bonus in version 1.32 was intended to make T4-b
dominate other land units but still be inferior to the AT-AT, so I had to bring
up the AT-AT a bit)
-T2B¡¦s now come in companies of 6 tanks instead of 5 and have a very small
increase in range and rate of fire. (much better against infantry now.
-Rebel Star fighters (awings and xwings) no have the hunt ability, so you
don¡¦t have to micromanage them and keep telling them to attack, now when you
hit the hunt button they will automatically seek out hostile fighters or
bombers and engage them.
-A-wings have been rebalanced to have 6 fighters in a squadron and raised the
rate of fire to make it more of a threat to the tie advanced fighter, the tie
advance is still the best fighter in this mod for you imp lovers ļ
-pirate plex soldiers and podwalkers have a small chance to hit and will now
shoot at passing enemy aircraft.
*********Version 1.41 changes*********
-Virago fighter (need a cantina, a level 5 spacestation and be at tech level 4
to build.This fighter Is expensive but in a squadron of 12 they dominate most
oppostition. Watch out for corvettes and harmonic bombs ļ
-speaking of harmonic bombs, Millenium falcon now has harmonic bombs in
addition to the invincibility ability.
-boba fett now has the invincibility ability that the millennium falcon has in
addition to his already harmonic bombs.
-NEW Mon Calamari MC80A Cruiser: 10% more health than regular moncalamari
cruiser, also It looks more like the defiant than the MC80 (original cruiser).
So you now you have more choices as the rebels as to what to build. It¡¦s
basically a properly scaled version of home one. Supposedly there were smaller
ships similar to home one built by the mon calamari so I decided to give you
guys the ability to build em. Enjoy ļ
Unistallation:
Simply remove the XML folder and replace the new mastertextfile with the
original
feel free to improve or do whatever youd like to this mod, and most
importantly¡KENJOY!!!
If you have any questions you can reach me at absolutemodreply@hotmail.com
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