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stronghold 2 castle attack game

File uploaded by VGPRObot on June 21, 2005 at 12:00 AM

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File Size: 21.00 MB (22020096 bytes)

File Type: Demos  (browse all)

File Name: ca2_install.zip

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File Instructions

About

Castle Attack 2 is the sequel to Firefly Studios' 2001 mini-game, Castle
Attack. Developed in Shockwave® for easy distribution, Castle Attack 2 is a
free mini game based on the Stronghold® universe.

Castle Attack 2 borrows some of the gameplay dynamics from Stronghold 2,
Firefly's upcoming Castle Sim, but certain things have been altered to make
Castle Attack 2 more fun, and stay true to the original Castle Attack. The
biggest of these changes is that the enemies in Castle Attack are able to knock
down the castle walls with their weapons - Troops in Stronghold 2 will not be
able to knock down castle walls in this fashion.


How to Play

Use you archers and your special weapons (Pot of oil, Castle Mangonel and
Burning logs) to defend the castle walls from the hordes of enemy attempting to
destroy your castle's keep. If your walls fall and your Lord is killed, the
battle is lost and the game is over. If you complete construction of the keep,
the enemy will retreat and you will claim victory.

Play well, and you will be awarded points. Try to accumulate as many points as
possible then submit your score to the world-wide scoreboard and compete with
players from around the globe.

For further help on how to play Castle Attack 2, including keyboard controls,
check out the 'How to play' section located in the 'Play' menu of Castle Attack
2.


Global Scoreboard

If you score 100,000 points or more when playing Castle Attack 2, you can
submit you're score to the global high score table (if you are connected to the
Internet). Scores on this table will remain on the table for 20 days before
being automatically deleted.

Firefly Studios reserves the right to change the amount of time before the
scores are automatically deleted, based on the amount of people who submit
scores. The more scores that are submitted to the global highscore table, the
quicker they will automatically be deleted, to stop the highscore table
becoming 'overcrowded' and taking too long to load.


Quitting the Game

To quit Castle Attack 2, return to the main menu and press the 'Quit' button.

To return to the main menu while playing the game press the Escape key. Be
warned, using the Escape key will cause you to start from the beginning of the
current game you are playing and your score will be reset.


Known Issues

Installation

To install Castle Attack 2 the user must have local administrator rights to
their machine.

The Castle Attack 2 setup program will only install shortcuts for the user who
installed the game. To play Castle Attack 2 as another user, run the
castleattack2.exe file in the directory where you installed the game (default
c:Program FilesFirefly StudiosCastle Attack 2).

Frame Rate

Castle Attack 2 uses the Shockwave 3D engine, a web-based 3D engine designed to
run small 3D applications on the web.

If Castle Attack 2 is running poorly on your system, try using either the
'medium' or 'low' detail version of the game. Also, try to minimize the number
of programs you have running in the background while you have the game running.

Sound

Programs running in the background may cause the sound in Castle Attack 2 to
stop playing. This happens from time to time when other programs attempt to
play a sound effect (for example, the sound of an email being received, or an
instant message arriving). When this happens, you will lose all sound effects
in Castle Attack 2 until you restart the application.

Keyboard Focus

As with many applications, Castle Attack 2 requires keyboard 'focus' in order
for you to interact with the game. If you task switch away from Castle Attack
2, the game may sometimes still have focus, even though you are using another
program (for example, a chat program). When this happens, the keyboard will
cause things to happen in the game even if you don't have focus (for example,
the 'P' key will still pause and un-pause the game).




Copyright 2004 © FireFly Studios Limited. All rights reserved. FireFly
Studios, the FireFly Studios logo, Stronghold® and Stronghold® 2 are registered
trademarks or trademarks of FireFly Studios Limited.

Shockwave® and Macromedia® are registered trademarks of Macromedia, Inc. All
rights reserved.

All other brand or product names are trademarks or service marks of their
respective holders.

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