File Size: 4.50 MB (4718592 bytes)
File Type: Patches (browse all)
File Name: TC2MEnglishCDPatch251.exe
Downloads: 108 total
File Description
This patch fixes a number of minor bugs, adds some new commands, improves the compass graphics, and corrects some minor spelling and grammar problems.
File Instructions
PLEASE NOTE: THESE ARE ONLY PATCHES FOR THE CD VERSION, IF YOU HAVE THE DIRECT
DOWNLOAD VERSION YOU WILL HAVE TO GO TO THE DOWNLOAD SITE/APP AND GET YOUR
PATCH FROM THERE.
a. Added a new walk command for modders if they want to use this capability on
their toolbar mods.
b. The following commands are now supported in Open Play ini files:
"Init","TimeOfDay"
"Init","CantKillMe"
"Init","CommandHeight"
"Init","CommandRadius"
The TimeOfDay command allows you to change the appearance of the sky in Open
Play to day, dawn/dusk, or night (TimeOfDay=0, 1, or 2 respectively). If you
don’t want your commander to die during game play, then use the CantKillMe
command. If you want to try out the Headquarters in the Saddle (HITS) mode of
play, then use CommandHeight=10 and CommandRadius=5. This will restrict your
view to what your commander could actually see "from the saddle" during Open
Play. If you want to try out any of these new commands, make the appropriate
entries in all of the ini files contained in the Open Play folder of the main
game directory. The appropriate one will be copied to level.ini before an Open
Play scenario starts and these commands will affect game play as outlined
above.
2. The following fixes were applied in this patch:
1. Corrected improper grammar in scenario End Screen messages.
2. Corrected typo on Open Play screen.
3. Fixed Highlight strings on the OB page that were not being translated.
4. Scenario End Screen score and text now displays correctly.
5. Fixed issue with scenario End Screen disappearing and causing scenarios to
appear as if they would never end.
6. Fixed Pause game bug - esc key still opening toolbar menu.
7. Moved the location of the completed objective ‘X’ on the officer’s popup
display.
8. Fixed Map Modding - modified csv, dds, and tga map files can now be read
from a Custom Scenario folder.
9. Fixed Open Play VP clock countdown on the mini map.
10. Added new Compass graphic with larger direction arrow so it is easier to
see and use.
11. Enhanced button highlights for the Confederates so they are easier to see.
12. Changed double quick buttons; the Arun highlight has been removed as it was
confusing to many players.
13. Changed the Arun command to not be a toggle between run and walk. The run
command will now only run and will not toggle to walk.
14. Added missing low res flag graphic that showed up during game play as white
block.
15. Fixed incorrect artillery graphic in the 2M Open Play OB.
16. Fixed issue with Wavering troops not retreating.
17. Fixed issue with Broken Prone troops not retreating when required to do so.
18. Fixed issue with charging units not completing their charge.
19. Reduced the likelihood of cavalry retreating after suffering casualties.
20. Fixed issue with cavalry commanders falling behind their units.
21. Fixed issue with dismounted cavalry that did not appear to be firing or
repositioning even with status showing as 'engaged' and with valid targets in
range.
22. Fixed artillery units not resupplying when out of canister ammunition.
23. Fixed No Retreat when out of ammo.
24. Fixed a unit drawing issue that was caused by units popping in and out of
line of sight.
25. All scenarios now provide the player the opportunity to gain sufficient
points for promotions.
26. Fixed scenario SM12 - 29 Aug - Pender (C_Brig); Confederate AI Commanders
will no longer "steal" VPs from Player.
27. Fixed issue with carryover strengths not adding up correctly due to the
presence of "hidden units" in some scenarios.
This patch fixes the hideous error on the German version that makes the text
unreadable on some video cards. We apologize to all German purchasers for this
bug. I hope that this will not keep you from enjoying our games. We want to
extend a large amount of thanks to Mario Derwand who worked very closely with
us to make sure that the German version was fixed. We also want to thank David
Hawken for proving to us that there actually was an artillery capture bug.
Here's the list of fixes:
1. Jackson sprite in Gibbon scenario was replaced with proper Jackson specific
sprite.
2. Fixed bug in German version where the text color was transparent. If you
still have this problem, make sure that you have the latest version of DirectX
9C installed.
3. Fixed an error where you could not specify which type of ammunition for your
artillery to use.
4. Fixed the English Version of the Division Tutorial, sometime the units would
not react based on the player's actions.
5. Fixed the English Bug where the game would hang if you chose a grayed out
carryover scenario on the battles screen and then hit the check mark.
6. Added early win conditions to the scenarios so that you don't have to wait
around if you've beaten the scenario early.
7. Fixed a bug where the Cavalry Brigade Officer marched slower than the rest
of his regiment.
8. Fixed a bug where arty could not be captured if all of the Division's Arty
Officers were detached.
9. Fixed typo in OOB's. Augur is listed as CO of 2nd Div (II Corps, AoV) in
units.csv but shows up as CO 3rd Division in game.
10. Removed some csv files from the scenario mmg files. This will allow more
modifications to make their way into our stock scenarios accessed through the
Battles screens. Your toolbar, sound, and sprites modifications will now be
present in our scenarios.
11. Switch 28th Mass to use Irish Flag.
12. Added 2nd Florida to the 2nd Manassas Open Play OOB.
We also threw in the ability to change resolution, it's not perfect, so we
don't officially support it. But since we could do it and people wanted it,
there was no reason not to have it.
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