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File Size: 12.00 KB (12288 bytes)

File Type: Mods  (browse all)

File Name: KikaiPlayableDremora12.zip

Downloads: 2,872 total

File Description

This mod adds the Dremora as a playable race.

File Instructions

Playable Dremora Race v1.2
by Kikaimegami (daedra@kikaimegami.com)

This .esp makes the Dremora Race, which is already avaliable in the original
game, a playable race. It also adds the Dremora hairstyles (3 in all) and eyes
(1 style only) as playable. I've added the Argonian and Dark Elf eyes as those
are appropriate colours for a Dremora to have. You will also get Journal
Entries specific to being a Dremora when you start the game.

* * *

Installation:

This contains two esp's: Kikai-PlayableDremora12.esp and
Kikai-PlayableDremora11.esp

VERSION 1.2: If you are creating a brand new character, you will need to use
Kikai-PlayableDremora12.esp This version contains all the bug fixes for version
1.2

1. Place Kikai-PlayableDremora12.esp in your /Oblivion/Data Directory.
2. Select it in the Oblivion Launcher under Data Files.
3. Create a Dremora character and enjoy!

VERSION 1.1: If you are wanting to play using a character made with the first
version of this Mod, you will need to use Kikai-PlayableDremora11.esp NOTE: You
WILL need KyneTarse's Custom Race Fix to start a new character with this
version. You can find that Mod here:
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=41

1. Place Kikai-PlayableDremora11.esp in your /Oblivion/Data Directory.
2. Select it in the Oblivion Launcher under Data Files.
3. Remember to enable the Custom Race Fix Mod if you're starting a new
character.
4. Create a Dremora character and enjoy!

If you have both .esp's loaded at the same time, the only conflict is you will
have two Dremora races avaliable to choose from. This won't break anything. The
new race will have black hair by default, so you can tell the two apart.

* * *

Changelog:

1.2: Several things new in this version:

The Playable Dremora Race is now independant of the Dremora Race in the game.
This should clear up any conflicts with other Mods that edit the Dremora race.
I've also made the hair and eyes independant of those in the original game for
the same reason.

Added Journal Entries to the character generation process. Also, in this
version you DO NOT need the Custom Race fix! As such, this version does edit
two things:
1. The taunter's dialogue at the start (specifically, his Dark Elf taunts).
2. The Character Generation Quest. The only things it changes are adding
triggers for the Dremora Journal entries, it shouldn't conflict with anything
else. I've playtested it with both male and female Dremora and noticed no
errors.

I've also tested this with the Custom Race Fix and noticed no conflicts. You
will be able to have this loaded with the Custom Race Fix.

1.1: Added a link to the Custom Race Fix as I'd overlooked it in the original
release.

* * *

Credits:

Slig originally did this, you can download the .esp he created here:
http://www.tessource.net/files/file.php?id=1802 All I've done was start over
completely (not using his .esp) and made sure the hair and eyes worked.

Thanks to KyneTarse for creating the Custom Race Fix which allows you to being
a new game as any custom race! =)

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Peryite | on Feb 5th, 2008 1

there isn't any combat sounds, right?

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