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File Type: Mods  (browse all)

File Name: cheydinhal_petshop_v1.7.zip

Downloads: 3,057 total

File Description

This mod adds a pet shop, which allows you to purchase up to 14 different animals.

File Instructions

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Cheydinhal Petshop readme v1.7
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Coded/Designed by Lady Eternity
Textures by Proudfoot

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Install:
Extract Cheydinhal Petshop.esp, /Meshes/, and /Textures/ folders into your
"/oblivion/data/" folder. (not the My Documents one!)
On the Oblivion Launcher screen, select "DATA FILES", then pick the Cheydinhal
Petshop.esp.
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Important note:
- In order for the game to load the new version properly, you should disable
the Cheydinhal Petshop.esp in the Data Files menu; Launch the game, load your
save game then save the game again. This cleans the Petshop mod out and makes a
clean save. Once you do that, exit out and turn the Cheydinhal Petshop.esp back
on in the Data Files menu. You'll need to re-purchase your pet(s) and rest to
get them back to your level.

Known Issues:
- It is highly recommended that you only have one or two pets at a time; game
limitations will cause script errors, game performance will decrease and cause
instability.
- Stable boy doesn't have dialogue (you aren't missing anything!)
- Akaviri Panda: Go Home command may not work properly if the homepoint is
multiple zones away
- All pets: Don't tell them to 'wait' if they are still walking/moving (game
engine issue), wait for them to stop moving
----------------------------

Features:
* 14 Pets to choose from: Golden Lab, Chocolate Lab, Husky, Panther, Imp,
Spectacled Bear, Akaviri Bear (Panda), Brown Bear, Snow Leopard, White
Akavirian Tiger, Battle Boar, Mudcrab, Cougar, and the Skeleton
* Every 5th level a pet will grow in physical size, ending at 30
* Each time you level your character your pet will level too when you rest
* Pets can be told to Follow, Wait, Feed, or Creature Health Kit
* You can have more than one pet at a time, but each pet is unique (you can't
have 2 huskies for example)
* Ownership and friendly-fire is now set upon activating Follow mode
* If your pet should die in battle (or to traps), use a Creature Health Kit to
resurrect them (sold on Mina the petshop owner)

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v1.7

----- (if you downloaded v1.5 you only need
cheydinhal_petshop_v1.7esp_only.zip) -----

* Pet Toys can now be used from inside the inventory, and they can be hotkeyed.
Special thanks to NumbNuts for submitting his script. His scripting gave me to
shove I needed to make this possible. Thanks alot! Your contribution has made
this mod alot better.
-- Changed the message you get when trying to equip something that is not
equipable.

* Stealth Pets were not following properly, and were getting wait/follow in the
different modes confused. They should be fixed now.... (hopefully)
-- If for some reason the AI gets confused, you can always tell the pet wait
then follow...from both stealth modes and normal to normalize the script. But it
should be ok.

* Many typo's and spellings edited. Special thanks to Dengin for proofing the
pet book on Mina's counter.

* New tracking system. Tracking system is enabled when you purchase a deed from
Mina. If the "Quest" is active, the green arrow(s) on the compass will guide you
right to your pet. If the pet dies and is laid to rest, the arrow will go away.
The arrows are only present if the quest for Lost Pets is active. Full thanks
to Wormheart on this one. He submitted the scripts and quest info to me. I
simply implimented it in the scripts and changed a few variables. Thanks a
bunch wormheart. You have really done outstanding, and we all appriciate it!
Big hugs from us all!

* Removed the uber gold barrel :) Though I am sure all of you retained self
control and didn't loot it. ( I had placed it in to aid testing, but had
forgotten to remove it ).

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v1.6
----- (if you downloaded v1.5 you only need
cheydinhal_petshop_v1.6esp_only.zip) -----
* Added a pet toy box on Mina's counter for obtaining a pet toy for any of the
pets if you have lost yours
- Just click on the box (it won't count as thieving) and use the menus to find
your pets toy
* Added graveyard/gravestones for all pets
- If your pet dies, there will now be a pop-up asking you if you would like to
do an insta resurrection. Insta Res will resurrect the companion and teleport
them to you. This only works if you have the proper tools. For normal pets you
have to have one health kit. For the skeletal minion you have to have 15
extracted blood. If you choose not to do the insta res, or do not have the
proper tools, then the resurrection does not go through and you will have to
res your companion via normal means: Dust to Bones spell or manually clicking
on your pets corpse with a health kit in your packs.
If your pet dies and you cannot get to the body for whatever reason, or the
time of three days has passed and your pet has decayed you can go to the now
enabled grave of your pet, located outside the petshop. ( Skeletal Minion's
grave is at the side of the house ) and click on the grave. This will remove
the pets toy and deed from your inventory forever, and lay your pet to rest.
Mina sells flowers if you'd like to place some on the grave site.
-- You have a 3 day period before pet corpse will disappear
-- If you wish to remove the deed/toy from your inventory, goto the
gravestone and use the menu to remove unwanted pet items from your inventory.
-- You can buy flowers for your pets grave
-- Skeleton gravestone is found on the side of the house; has a red glow
* Pet sizes adjusted again
* Yellow Lab has new ability to resist fire, pet description updated
* All pets become non-aggressive when told to "WAIT", they will no longer come
to you if attacked in this mode
* Faction issues from various sources, Dark Brotherhood and Mage Guild factions
were added to pet
- If you attack a pet, out of combat mode, you will be ejected from said
factions
* Follow distance on all pets increased; they won't be attached to your foot
(thanks to fans for help on this)
* Various typo's fixed
* Various bug fixes to scripts
* Pets will no longer report your nafarious ways... (stealing, etc.) really
this time.
* Book added on Mina's counter to describe all pets, helpful before purchase
* Bamboo plant added in Petshop for display purposes
* Map marker works for fast travel for Petshop now
* Price lowered on Creature Kits; increased the quantity she carries

----------------------------
v1.5
* Added new pets
- Golden Lab dog
-- Casts Detect Life on the player
-- Eats venison
- Chocolate Lab dog
-- Can 'flush out' a deer when told to hunt, it will then chase the deer till
the deer dies
(Try not to 'hunt' near town or non-owned pets)
-- Eats venison
* Rewrote cat cloaking script, now all cats should be able to wait/follow while
sneaking or not sneaking
- telling your cat to wait while cloaked, then uncloaking no longer causes the
cat to move to you
* Rewrote pet leveling script (fired when you rest)
* Pets now give the owner an achievement scroll every time they gain in power.
(every 5 levels)
- The more pets you have, the longer the game will take to update all the
achievement scrolls on your first rest after pet purchase
* Added sounds to all pets
* Cure and Eat functions have been reworked
- Eat places temporary spell on the pet to heal it (with spell effect and
sound)
- Cure places temporary spell on the pet to cure all stat loss and disease
(with spell effect and sound)
* Several small bug fixes to scripts
* Added bamboo seed for growing your own bamboo plant
- Place seed on ground where you wish to plant it, with bright side of seed
facing up; activate seed and plant it
* Changed brown bear and spectacled bear abilities
- No longer use a strength buff, they have permanent resist normal weapons
ability
* Mudcrabs should now properly dig in the ground and uncover an item once a
day
* All factions for pets were moved to players factions
* All pets have zero responsibilty; they should no longer report your for your
crimes

----------------------------
v1.4
* Petshop is now located outside Cheydinhal now, just south along the road
* Gazebo placed in town where shop used to be
* Added new pets
- Brown Bear
-- Casts resist damage once a day
-- Eats taproot (found on Dryads or bought from Mina)
- Snow Leopard
-- Cloaks
-- Eats musk dear meat
- White Akavirian Tiger
-- Cloaks
-- Eats venison
-- Largest of the pets
- Battle Boar
-- Enrages (beserk), this makes his damage increase but lowers his defense;
he can't take much damage
-- Eats truffles
- Mudcrab
-- Mudcrab looks for mussels one time a day; randomly finds stuff in the
dirt
-- Eats mussels (purchased from Mina)
- Skeleton
-- Skeleton is located in the basement of the petshop
-- Glowdust is required to heal/repair the Skeleton
-- If the Skeleton dies, you have to cast "Dust to Bone" spell; YOu can buy
the scroll from Mina
-- Use the scroll just like you use the bone for calling pets
-- To cure Skeleton you have to use extracted blood with "Extract Blood"
Spell, sold in scroll form from Mina
-- Use the scroll just like you use the bone for calling pets
- Cougar
-- Cloaks
-- Eats fish
* Reworked the Creature Health Kits to cure pets better
* Changed several ambient messages that were missed for pet names
* Fixed Husky resurrect problem
* Added a stable boy (just ambience - no dialogue)
* Changed Creature Health Kit mesh
* Change/updated a few of the teleport toys

----------------------------
v1.3

Info:
* Added new pet: Akaviri Panda Bear
- Panda Bear can be told to 'go home' after you have set a home point for him
- Bamboo is the food choice for pandas and can only be purchased from the
petshop (imported goods)
-- Go Home has limitations; homepoints multiple zones away may not work
* Fixed the vet kits not being consumed when used to resurrect pet
* Rextures to all pets
- Dog retextured to husky appearance
- Imp now red with bright eyes
- Black bear now spectacled bear (brown rings round face)
- Cat is now panther appearance
- Retexture of black bear to Panda for additional pet
* Removed Vet Kits from leveled loot lists
* Petshop owner Mina'a AI packages improved; will lock doors to house properly
and sell to player more easily

----------------------------
v1.2

Info:
* Removed old names from ambient messages, now it says 'cougar' 'dog' 'bear'
and 'imp' on their actions
* Fixed some of the instances of pets zoning with the player, even though they
didn't buy the pet (all pets belond to Mina now)
* Ownership and friendly-fire is now set upon activating Follow mode
* Pets are once again killable!
* New Vet Kits!
- You can purchase (limited supply) or find in loot new Vet Kits
-- 'Veterinarian Attention' added to pet menu
-- Vet Kits cure disease, poison and restores stat loss (its a good idea to
use one on your pet every time you visit a chapel for cures)
-- Vet Kits can resurrect a fallen pet

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v1.1

Info:
* New pet Imp!
- Imp pet added, this pet casts spells
-- Imps cannot swim underwater, they have waterwalk
-- Imp gets new spells every 5 levels
* Improvements to pets funcionality
- All pets now have 'essential' tag so they will only be knocked out briefly,
but not die
- Scripts rewritten and improved for pet management
-- Clicking on a pet now opens pet management; Follow, Feed, Wait, Give Bone
* Feed your pets now!
- Each pet now has a food they prefer to eat. Feeding them restores lost
hitpoints and keeps your pets happy
-- Dog: Venison, found on deer throughout the land
-- Bear: Blackberries, found on blackberry bushes
-- Cat: Ratmeat, found on... RATS!
-- Imp: Bonemeal, found on skeletons
* Sounds changed for bear, now he is a bit quieter
* Pets now level when you REST. They gain levels as you do, but only grow in
actual size every 5 levels
* Dog/Cougar/Bear now have underwater breathing so they won't drown
* New descriptions and instructions written on all pet deeds, be sure to
examine them after purchase
* Follow/Sneak/Dog light messageboxes removed, only messagebox is the pet
management window
* Some pet sizes adjusted

----------------------------
v1.0

Info:
* New petshop added to Cheydinhal town, owner has full day activity cycle and
AI settings
* New pets!
- Bear pet, strongest of the pets, casts a self strength buff once a day
- Dog pet, average stats, casts area light while in interior cells
- Cougar pet, ability to stealth when you sneak, low hit points
* When purchasing a new pet you are given a deed. You get a bone for each pet
when you click on them for the first time
- The bone given to you is to summon your pet, in case it gets lost/stuck/left
behind. Simply drop the bone on the ground, then pick it back up. A message will
prompt you if you wish to call your pet. Say yes!
- Each deed has a small description of the pet, so be sure to read it when you
buy one

----------------------------
Special thanks to:

Tellin - Scripting Help
Nezroy - Script Help ( TES CS BB )
ps33 - Telling me about the pet eating problem, and going out of their way to
help
NumbNuts - submitting script for activate toy in inventory.
Dengin - Proofing the pet book on the shop counter.
Wormheart - submitting scripts for pet tracking.
All the fans that have submitted bug reports and suggestions

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Princesshelzi | on Nov 5th, 2007 1

This mode is so cool! The only problem is the size of the pets- they're really tiny. The way I deal with this is to load up the console screen and click on the pet, then type setscale 1.5. It makes it the right size then, I have a panther called Nightshade, but all the pets are so brilliant. This mode rules, it's a good idea to get it! Thanks to the makers, I'm off to play with Nightshade! XD

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