One thing a lot of people have bitched about after the Halo 3 multiplayer beta, are the graphics. With games like Gears of War, it was easy to be a little uninspired by what Halo 3 had to offer. Next-Gen recently sat down with Bungie's Frank O'Connor to ask him about this, along with a few other questions about Halo 3. In response to the graphics, O'Conner had the following to say:<br>
<br>
<div style="margin-left: 40px;" class="c1">We think that the final aesthetic look of our game will be judged at launch in September and in part based on the more intense single player spaces. We?re also focused on maintaining the Halo character and atmosphere in our visual design we're competing with ourselves, and not simply trying to match the aesthetic of other games. We think that folks will be happy with Halo 3?s graphical polish come September.<br>
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We have a long time to polish and iterate on the largely complete game at this point. We?ll be working on some big ticket items as well as making sure that the little details, like decorators and shaders are all in place. Lighting and atmospherics are going to be big keystones in our look and feel, and those really haven?t been shown except in multiplayer to this point.<br></div>
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4 months isn't a long time to be adding new graphical effects to a game - especially when they are entering the home stretch and trying to squash all the bugs and get it ready to ship. I guess we'll find out in September if the graphics live up to expectations.<br>
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source: http://www.irserious.com/2007/05/30/bungie-graphical-improvements-coming-to-halo-3 <br>
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