patch is here: http://jessenewcomer.com/WoW-2.1.1.6739-to-2.1.2.6803-enUS-patch.exe<br />
in case you need a mirror<br />
<br />
General<br />
- Arena and Honor Rewards: As part of the inauguration of Season 2,<br />
the costs of all Arena items and Honor items has been reduced.<br />
- Improved Mend Pet, Abolish Disease, and Abolish Poison no longer<br />
play sounds when there is nothing to dispel.<br />
- Players can no longer fail with skinning at maximum skill.<br />
- Spellcloth: Creating spellcloth will once again only summon one<br />
Angered Nether-wraith.<br />
- Some new cooking recipes are available from Kylene in Shattrath<br />
City.<br />
- A recipe for a superior resilience gem has been added and is rumored<br />
to be held by the residents of Halaa.<br />
- Procs: Most procs are set to trigger only from spells that cost<br />
mana, but inadvertently disallowed spells that cost a percentage<br />
of base mana. That bug has been fixed and so such spells will now<br />
trigger many procs they did not previously trigger.<br />
- Players will no longer slow down to walking speed when closely<br />
following another player.<br />
<br />
Druids<br />
- Druids in Swift Flight form can no longer loot herb nodes.<br />
- Force of Nature: This spell will no longer causes players it is cast<br />
on to enter combat with nearby creatures. All of the treants<br />
summoned will now attack a neutral creature they are summoned on.<br />
- Tree of Life: The bonus-healing aura from this talent will<br />
reactivate when a Banish effect wears off a Druid in Tree Form.<br />
<br />
Hunters<br />
- Fixed bug with Misdirection where sometimes only two attacks were<br />
redirected instead of three.<br />
- Entrapment: This talent will no longer causes Hunter to stand up or<br />
stop eating and drinking when it procs.<br />
- Improved Mend Pet: This ability will no longer cause Hunters to stand<br />
or to interrupt eating and drinking.<br />
- Poison Spit: These abilities will now appear in the correct order in<br />
the pet training menu.<br />
- Scatter Shot: This ability will now trigger Thrill of the Hunt.<br />
- Thunderstomp: These abilities will now appear in the correct order in<br />
the pet training menu.<br />
<br />
Mages<br />
- Molten Armor: This buff can now proc when the Mage is sitting.<br />
<br />
Paladins<br />
- Corrected the amount of damage done by Seal of Vengeance on a target<br />
affected by Judgement of Crusader.<br />
- Improved Concentration Aura: This ability now correctly reduces the<br />
duration of silence and interrupt effects by 30%. In addition, the<br />
reduction in duration of silence and interrupt effects from this<br />
ability will no longer stack with other such reductions.<br />
- Judgement of Blood: Effects that increase your damage by a<br />
percentage will no longer cause Paladins to take excessive damage<br />
from casting this spell.<br />
- Seal of Blood: Effects that increase your damage by a percentage<br />
will no longer cause Paladins to take excessive damage from this<br />
spell's procs.<br />
<br />
Priests<br />
- Feedback: This buff can now proc when the Priest is sitting.<br />
- Shadowfiend: This creature will now reset to full health when it is<br />
summoned. It will also automatically attack your current enemy target<br />
when it is summoned.<br />
- Surge of Light: The buff from Surge of Light will no longer prevent<br />
Inner Focus's charge from being consumed. In addition, it is no<br />
longer possible to get two free Smites when this ability procs.<br />
- Touch of Weakness: This spell can now trigger Surge of Light when it<br />
does critical strikes.<br />
<br />
Rogues<br />
- Sword Specialization: The change to Sword Specialization making its<br />
extra attacks appear in yellow has been reverted. Extra attacks will<br />
appear in white and act like any auto-attack. They will no longer<br />
reset the swing time of your weapon.<br />
<br />
Shaman<br />
- Focused Mind: This ability has been changed to reduce the duration of<br />
silence and interrupt effects, rather than increase resistance to<br />
them.<br />
- Frostbrand Weapon Rank 5: The damage on this spell was reduced<br />
slightly such that it will never do more damage than Frostbrand Rank<br />
6.<br />
- Lightning Shield: Procs from this buff will no longer cause neutral<br />
town guards to attack the Shaman. In addition, Nightmare Vine will no<br />
longer cause charges of this buff to be consumed.<br />
<br />
Warriors<br />
- Overpower dims on the action bar when the player is affected by<br />
disarm spells.<br />
- Sword Specialization: The change to Sword Specialization making its<br />
extra attacks appear in yellow has been reverted. Extra attacks will<br />
appear in white and act like any auto-attack. They will no longer<br />
reset the swing time of your weapon. Rage awarded will be calculated<br />
by damage dealt as with any normal auto-attack.<br />
<br />
Items<br />
- PvP Trinkets: Insignia of the Alliance, Insignia of the Horde,<br />
Medallion of the Alliance, and Medallion of the Horde have all been<br />
redesigned. The trinkets for all classes now have the same effect:<br />
Dispels all movement impairing effects and all effects that cause<br />
loss of control of your character.<br />
- Many raid items have had their art improved.<br />
- Clefthoof Mace: This item's name is now spelled correctly.<br />
- Crystalweave Bracers: This item and its depleted counterpart now have<br />
spell critical strike rating as intended.<br />
- Ebon Mask: This item now has sound when moved in a player's inventory.<br />
- Eye of Magtheridon: This trinket will now trigger when a Judgement of<br />
Vengeance is resisted.<br />
- Relentless Earthstorm Diamond: The bonus damage to critical strikes<br />
from this metagem now applies to all types of damage, not just physical.<br />
- Skyguard Rations: The stamina and spirit buff from this food has been<br />
decreased, as well as its duration.<br />
- Talisman of the Breaker: The reduction in duration of silence and<br />
interrupt effects from this item will no longer stack with other such<br />
reductions.<br />
- Vestments of the Devout Set: The damage absorb set bonus on this set<br />
will now absorb only 350 damage, matching its intended design and<br />
tooltip.<br />
- Voidheart Raiment Set: The two-piece set bonus will now trigger from<br />
Death Coil.<br />
- Voidstar Talisman: This item will now give the correct amount of<br />
resistance to Warloock pets.<br />
<br />
Quests<br />
- Vim'gol the Vile now has a 30 second respawn cooldown.<br />
- A problem with interrupting Vim'gol the Vile's Unholy Growth spell<br />
has been fixed.<br />
- Casting bar text was added when gathering a Corrupted Flower during<br />
the quest, "Botanical Legwork".<br />
- A distance-related issue was resolved when attempting to use the Fel<br />
Crystalforges at Forge Camp: Terror and Forge Camp: Wrath in the<br />
Blade's Edge Mountains to create 5 Unstable Elixirs of the Beast.<br />
- A problem that could result in Obsidia, Rivendark, Insidion, and<br />
Furywing not responding to their respective dragon eggs being used<br />
has been resolved.<br />
- Sky Sergeant Vanderlip at the Skyguard Outpost in the Blade's Edge<br />
Mountains will no longer display her Exalted faction gossip to those<br />
who have not attained that faction rank.<br />
- All classes will now properly get credit for siphoning the crystal in<br />
the quest "Bloodgem Crystals".<br />
- Players will no longer fail to summon Insidion and Obsidia if the<br />
dragons are in combat when a player summons them.<br />
<br />
Dungeons and Raids<br />
- Auchindoun: Sethekk Halls<br />
Time-Lost Controllers no longer remove buffs from players who are<br />
charmed.<br />
Heroic Mode: Anzu, the Raven God may no longer be pulled far away<br />
from the location where he is summoned.<br />
Heroic Mode: Anzu's Spell Bomb is now a curse and he will no longer<br />
charge.<br />
Heroic Mode: The quantity and health of Minions of Anzu that spawn<br />
have been reduced.<br />
Heroic Mode: The frequency and duration of many of his abilities<br />
have been retuned to make the fight more forgiving.<br />
- Auchindoun: Shadow Labyrinth<br />
The Cabal Summoner, Cabal Executioner, and Cabal Spellbinder mobs<br />
that interact with Murmur in the Screaming Hall in Auchindoun Shadow<br />
Labyrinth will no longer sometimes freeze their animations upon<br />
death.<br />
- Black Temple<br />
It is no longer possible to engage the Shade of Akama without<br />
completing phase 1 of the encounter.<br />
Ashtongue Spiritbinders may now cast heals on Ashtongue Sorcerors,<br />
Channelers, and the Shade of Akama.<br />
The Illidan Stormrage fight encounter has received additional tuning<br />
and improvements.<br />
- Caverns of Time: Mount Hyjal<br />
The number of preliminary waves before each boss in the Caverns of<br />
Time: Battle for Mount Hyjal event has been reduced from 12 to 8, and<br />
some of the larger waves have fewer creatures than before.<br />
- Karazhan<br />
The door leading to the Celestial Watch in Karazhan now starts open,<br />
and Netherspite does not path so close to the door.<br />
The damage dealt by Netherspite's Nether Breath has been reduced.<br />
Fixed a bug that caused the Karazhan chess event?s movement spell<br />
cooldowns to not display correctly.<br />
- Tempest Keep<br />
When Kael'thas Sunstrider is engaged in combat, the doors leading<br />
into his room will now properly close.<br />
- Tempest Keep: Mechanar<br />
Nethermancer Sepethrea's Raging Flames should now periodically change<br />
their targets in Heroic mode.<br />
<br />
Interface<br />
- Fixed an issue with some AddOns where dropdown menus go away after<br />
showing the world map.<br />
- Fixed some Lua errors on /castsequence macros with conditionals.<br />
<br />
World Environment<br />
- Chief Overseer Mudlump, Dragonmaw Pitfighter, Forgus, Goblin Merc,<br />
Gug, Horus, Lost Torranche, Officer Jaxon, Overlord Mor'ghor,<br />
Rumbpus, Telaari Jailor and Uriku: These creatures are no longer<br />
lootable.<br />
- Darbel Montrose: This creature now always drops at least a good<br />
quality item.<br />
- Lost Torranche: This creature is now skinnable.<br />
- Rallying Cry of the Dragonslayer: This buff will no longer give<br />
excessive critical strike rating to low-level characters.<br />
- The Twilight Ridge: Burning Legion creatures in this region will now<br />
drop Marks of Kil'jaeden, Fel Armaments, and Oshu'gun Crystal Powder<br />
Samples.<br />
<br />
Bug Fixes<br />
- Fixed a memory leak that may occur when a player alt-tabs out of the<br />
game, engages a screensaver, or locks their machine.
Bug Fixes<br />
- Fixed a memory leak that may occur when a player alt-tabs out of the<br />
game, engages a screensaver, or locks their machine.<br />
<br />
<br />
<br />
I love that fix...oh man what a turn on.
Mods have been using more memory, too. Mine usually take about 20 MBs, but have been jumping up to 30 at some points; thank god for garbage collections.
daysha wrote on Jun 19th, 2007 1
patch is here: http://jessenewcomer.com/WoW-2.1.1.6739-to-2.1.2.6803-enUS-patch.exe<br />
in case you need a mirror<br />
<br />
General<br />
- Arena and Honor Rewards: As part of the inauguration of Season 2,<br />
the costs of all Arena items and Honor items has been reduced.<br />
- Improved Mend Pet, Abolish Disease, and Abolish Poison no longer<br />
play sounds when there is nothing to dispel.<br />
- Players can no longer fail with skinning at maximum skill.<br />
- Spellcloth: Creating spellcloth will once again only summon one<br />
Angered Nether-wraith.<br />
- Some new cooking recipes are available from Kylene in Shattrath<br />
City.<br />
- A recipe for a superior resilience gem has been added and is rumored<br />
to be held by the residents of Halaa.<br />
- Procs: Most procs are set to trigger only from spells that cost<br />
mana, but inadvertently disallowed spells that cost a percentage<br />
of base mana. That bug has been fixed and so such spells will now<br />
trigger many procs they did not previously trigger.<br />
- Players will no longer slow down to walking speed when closely<br />
following another player.<br />
<br />
Druids<br />
- Druids in Swift Flight form can no longer loot herb nodes.<br />
- Force of Nature: This spell will no longer causes players it is cast<br />
on to enter combat with nearby creatures. All of the treants<br />
summoned will now attack a neutral creature they are summoned on.<br />
- Tree of Life: The bonus-healing aura from this talent will<br />
reactivate when a Banish effect wears off a Druid in Tree Form.<br />
<br />
Hunters<br />
- Fixed bug with Misdirection where sometimes only two attacks were<br />
redirected instead of three.<br />
- Entrapment: This talent will no longer causes Hunter to stand up or<br />
stop eating and drinking when it procs.<br />
- Improved Mend Pet: This ability will no longer cause Hunters to stand<br />
or to interrupt eating and drinking.<br />
- Poison Spit: These abilities will now appear in the correct order in<br />
the pet training menu.<br />
- Scatter Shot: This ability will now trigger Thrill of the Hunt.<br />
- Thunderstomp: These abilities will now appear in the correct order in<br />
the pet training menu.<br />
<br />
Mages<br />
- Molten Armor: This buff can now proc when the Mage is sitting.<br />
<br />
Paladins<br />
- Corrected the amount of damage done by Seal of Vengeance on a target<br />
affected by Judgement of Crusader.<br />
- Improved Concentration Aura: This ability now correctly reduces the<br />
duration of silence and interrupt effects by 30%. In addition, the<br />
reduction in duration of silence and interrupt effects from this<br />
ability will no longer stack with other such reductions.<br />
- Judgement of Blood: Effects that increase your damage by a<br />
percentage will no longer cause Paladins to take excessive damage<br />
from casting this spell.<br />
- Seal of Blood: Effects that increase your damage by a percentage<br />
will no longer cause Paladins to take excessive damage from this<br />
spell's procs.<br />
<br />
Priests<br />
- Feedback: This buff can now proc when the Priest is sitting.<br />
- Shadowfiend: This creature will now reset to full health when it is<br />
summoned. It will also automatically attack your current enemy target<br />
when it is summoned.<br />
- Surge of Light: The buff from Surge of Light will no longer prevent<br />
Inner Focus's charge from being consumed. In addition, it is no<br />
longer possible to get two free Smites when this ability procs.<br />
- Touch of Weakness: This spell can now trigger Surge of Light when it<br />
does critical strikes.<br />
<br />
Rogues<br />
- Sword Specialization: The change to Sword Specialization making its<br />
extra attacks appear in yellow has been reverted. Extra attacks will<br />
appear in white and act like any auto-attack. They will no longer<br />
reset the swing time of your weapon.<br />
<br />
Shaman<br />
- Focused Mind: This ability has been changed to reduce the duration of<br />
silence and interrupt effects, rather than increase resistance to<br />
them.<br />
- Frostbrand Weapon Rank 5: The damage on this spell was reduced<br />
slightly such that it will never do more damage than Frostbrand Rank<br />
6.<br />
- Lightning Shield: Procs from this buff will no longer cause neutral<br />
town guards to attack the Shaman. In addition, Nightmare Vine will no<br />
longer cause charges of this buff to be consumed.<br />
<br />
Warriors<br />
- Overpower dims on the action bar when the player is affected by<br />
disarm spells.<br />
- Sword Specialization: The change to Sword Specialization making its<br />
extra attacks appear in yellow has been reverted. Extra attacks will<br />
appear in white and act like any auto-attack. They will no longer<br />
reset the swing time of your weapon. Rage awarded will be calculated<br />
by damage dealt as with any normal auto-attack.<br />
<br />
Items<br />
- PvP Trinkets: Insignia of the Alliance, Insignia of the Horde,<br />
Medallion of the Alliance, and Medallion of the Horde have all been<br />
redesigned. The trinkets for all classes now have the same effect:<br />
Dispels all movement impairing effects and all effects that cause<br />
loss of control of your character.<br />
- Many raid items have had their art improved.<br />
- Clefthoof Mace: This item's name is now spelled correctly.<br />
- Crystalweave Bracers: This item and its depleted counterpart now have<br />
spell critical strike rating as intended.<br />
- Ebon Mask: This item now has sound when moved in a player's inventory.<br />
- Eye of Magtheridon: This trinket will now trigger when a Judgement of<br />
Vengeance is resisted.<br />
- Relentless Earthstorm Diamond: The bonus damage to critical strikes<br />
from this metagem now applies to all types of damage, not just physical.<br />
- Skyguard Rations: The stamina and spirit buff from this food has been<br />
decreased, as well as its duration.<br />
- Talisman of the Breaker: The reduction in duration of silence and<br />
interrupt effects from this item will no longer stack with other such<br />
reductions.<br />
- Vestments of the Devout Set: The damage absorb set bonus on this set<br />
will now absorb only 350 damage, matching its intended design and<br />
tooltip.<br />
- Voidheart Raiment Set: The two-piece set bonus will now trigger from<br />
Death Coil.<br />
- Voidstar Talisman: This item will now give the correct amount of<br />
resistance to Warloock pets.<br />
<br />
Quests<br />
- Vim'gol the Vile now has a 30 second respawn cooldown.<br />
- A problem with interrupting Vim'gol the Vile's Unholy Growth spell<br />
has been fixed.<br />
- Casting bar text was added when gathering a Corrupted Flower during<br />
the quest, "Botanical Legwork".<br />
- A distance-related issue was resolved when attempting to use the Fel<br />
Crystalforges at Forge Camp: Terror and Forge Camp: Wrath in the<br />
Blade's Edge Mountains to create 5 Unstable Elixirs of the Beast.<br />
- A problem that could result in Obsidia, Rivendark, Insidion, and<br />
Furywing not responding to their respective dragon eggs being used<br />
has been resolved.<br />
- Sky Sergeant Vanderlip at the Skyguard Outpost in the Blade's Edge<br />
Mountains will no longer display her Exalted faction gossip to those<br />
who have not attained that faction rank.<br />
- All classes will now properly get credit for siphoning the crystal in<br />
the quest "Bloodgem Crystals".<br />
- Players will no longer fail to summon Insidion and Obsidia if the<br />
dragons are in combat when a player summons them.<br />
<br />
Dungeons and Raids<br />
- Auchindoun: Sethekk Halls<br />
Time-Lost Controllers no longer remove buffs from players who are<br />
charmed.<br />
Heroic Mode: Anzu, the Raven God may no longer be pulled far away<br />
from the location where he is summoned.<br />
Heroic Mode: Anzu's Spell Bomb is now a curse and he will no longer<br />
charge.<br />
Heroic Mode: The quantity and health of Minions of Anzu that spawn<br />
have been reduced.<br />
Heroic Mode: The frequency and duration of many of his abilities<br />
have been retuned to make the fight more forgiving.<br />
- Auchindoun: Shadow Labyrinth<br />
The Cabal Summoner, Cabal Executioner, and Cabal Spellbinder mobs<br />
that interact with Murmur in the Screaming Hall in Auchindoun Shadow<br />
Labyrinth will no longer sometimes freeze their animations upon<br />
death.<br />
- Black Temple<br />
It is no longer possible to engage the Shade of Akama without<br />
completing phase 1 of the encounter.<br />
Ashtongue Spiritbinders may now cast heals on Ashtongue Sorcerors,<br />
Channelers, and the Shade of Akama.<br />
The Illidan Stormrage fight encounter has received additional tuning<br />
and improvements.<br />
- Caverns of Time: Mount Hyjal<br />
The number of preliminary waves before each boss in the Caverns of<br />
Time: Battle for Mount Hyjal event has been reduced from 12 to 8, and<br />
some of the larger waves have fewer creatures than before.<br />
- Karazhan<br />
The door leading to the Celestial Watch in Karazhan now starts open,<br />
and Netherspite does not path so close to the door.<br />
The damage dealt by Netherspite's Nether Breath has been reduced.<br />
Fixed a bug that caused the Karazhan chess event?s movement spell<br />
cooldowns to not display correctly.<br />
- Tempest Keep<br />
When Kael'thas Sunstrider is engaged in combat, the doors leading<br />
into his room will now properly close.<br />
- Tempest Keep: Mechanar<br />
Nethermancer Sepethrea's Raging Flames should now periodically change<br />
their targets in Heroic mode.<br />
<br />
Interface<br />
- Fixed an issue with some AddOns where dropdown menus go away after<br />
showing the world map.<br />
- Fixed some Lua errors on /castsequence macros with conditionals.<br />
<br />
World Environment<br />
- Chief Overseer Mudlump, Dragonmaw Pitfighter, Forgus, Goblin Merc,<br />
Gug, Horus, Lost Torranche, Officer Jaxon, Overlord Mor'ghor,<br />
Rumbpus, Telaari Jailor and Uriku: These creatures are no longer<br />
lootable.<br />
- Darbel Montrose: This creature now always drops at least a good<br />
quality item.<br />
- Lost Torranche: This creature is now skinnable.<br />
- Rallying Cry of the Dragonslayer: This buff will no longer give<br />
excessive critical strike rating to low-level characters.<br />
- The Twilight Ridge: Burning Legion creatures in this region will now<br />
drop Marks of Kil'jaeden, Fel Armaments, and Oshu'gun Crystal Powder<br />
Samples.<br />
<br />
Bug Fixes<br />
- Fixed a memory leak that may occur when a player alt-tabs out of the<br />
game, engages a screensaver, or locks their machine.
Morcraz wrote on Jun 19th, 2007 2
Damn, im loving the Netherspite change, and the Focused Mind change.<br />
<br />
Focused Mind should help my healing on Gruul now
Durr wrote on Jun 19th, 2007 3
Bug Fixes<br />
- Fixed a memory leak that may occur when a player alt-tabs out of the<br />
game, engages a screensaver, or locks their machine.<br />
<br />
<br />
<br />
I love that fix...oh man what a turn on.
Morcraz wrote on Jun 19th, 2007 4
ummm, i wonder if thats the problem iv been having while playing wow? I have noticed more hard drive action then normal
Durr wrote on Jun 19th, 2007 5
I noticed that when that last patch came out. I reinstalled my pc the other day and it ran just fine...kinda. Weird.
Decinus wrote on Jun 19th, 2007 6
Mods have been using more memory, too. Mine usually take about 20 MBs, but have been jumping up to 30 at some points; thank god for garbage collections.
Sunsu wrote on Jun 19th, 2007 7
w/e...the patch is on the group page already n00bs.
Sunsu wrote on Jun 19th, 2007 8
or here:<br />
http://www.vgpro.com/file/wow2116739to2126803enuspatchexe
Jhix Zildjian wrote on Jun 19th, 2007 9
oh snap! no nerf for locks! viva la shadow powah!
Osyrus wrote on Jun 19th, 2007 10
i dunno but the realms need to start up cause im bored, and ive run out of things to do
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